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    Locked door switches

    OK I'm new to rpg maker. (I use rpg maker 3 for Ps2) Anyways I have a problem. I am making a dungeon and in one part of the dungeon there is a locked door. There is also a hidden switch (a lever). What I want to happen is when I pull the lever the locked door opens heres whats wrong when I go to layout to make this "event" happen the game says that the lever is not an object. When I go to the locked door (which the game says is an object) I tried to configure this from there but it just says key unlock or somthing like that and I cant do anything.

    Oh not sure if it matters but the door type is a "special door"

    Thx New member Zero Down
    Last edited by Zero Down; 07-05-2006, 03:40 AM.

    #2
    Re: Locked door switches

    A possible workaround would be to make a key that unlocks the door. (Treasure item.) Set the door to be unlocked by the key. Have an invisible event in the room with the lever run automatically if the switch is on, and have it give the key to the party with a message like "You hear a door unlock soemwhere." You should then be able to go to the door and unlock/open it.

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      #3
      Re: Locked door switches

      Thank you that does make sense sentry but for later use is there anyway to make the lever open the door without having to make a key for each lever you pull. All I want is to pull the switch the the door unlock. ???

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        #4
        Re: Locked door switches

        I don't think there's a way to unlock a door directly with a switch. Another way to do it would be to have something blocking the passage, and have it disappear with a display off command when the switch is pulled.

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          #5
          Re: Locked door switches

          I did something similar to that in my game. I put an invisible event in front of the door, had the main character say something along the lines of, "This door won't budge," then used the movement command and moved her far enough behind the invisible event so she is not able to walk right through it. Of course, when the lever is pulled/switch is pressed, the invisible event goes bye-bye and the character can walk through the door as normal.

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            #6
            Re: Locked door switches

            Thank you both I will try all of these methods and see which works best for me.

            Thx Zero Down

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              #7
              Re: Locked door switches

              OK I've tried to do the object dissapearing act first but I've encountered a problem. I cant make the darn box dissapear. heres what i've done. I made a box in front of the door made it a simple event in the simple event heres what it looks like:

              Event access

              Event code settings

              1/1 Wargod's rest
              Auto < > + -
              Dungeon switch on
              switch 1 unused
              None
              unused unused
              None
              unused unused


              In the event code page this is what it looks like.

              Display off Box event


              Why cant I make it disappear!!!????

              Comment


                #8
                Re: Locked door switches

                Originally posted by Perversion
                then used the movement command and moved her
                wait...what? there's a movement command in RPGM3?

                and to help with Zero Down's dilemma:

                i haven't played RPGM3 for a good while, but if i remember correctly you need to make the box event change to mode 2 with the condition that the lever has been pulled, and then in mode 2 you should set the display off. this way the scenario would work like this:

                you enter the room with a lever and a box in front of the door (or however you set it up). the box event is on mode one and is just sitting there. you flip the switch. the condition that the switch is flipped has been met, so the box event changes to mode 2. in mode 2 the display is off, so the box will "disappear". this will let you walk through the door.

                again, i haven't played RPGM3 in a while, so if i made a mistake please let me know (wouldn't want to give out false information).

                good luck.


                -chronicle games
                His soul swooned slowly as he heard the snow falling faintly through the universe and faintly falling, like the descent of their last end, upon all the living and the dead.

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                  #9
                  Re: Locked door switches

                  The box event should work if it's set up this way.

                  Mode 1 - auto
                  (with the switch being the trigger)
                  Event code
                  Display off box graphic
                  Modify mode (to mode 2)

                  Mode 2 - touch
                  Event code
                  Nothing
                  " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                  Comment


                    #10
                    Re: Locked door switches

                    Auto? But that would mean the switch flips as soon as you go into the dungeon, right?
                    Oh, and you can't give a switch event code...they're pretty pointless.

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                      #11
                      Re: Locked door switches

                      No, the box event is set to auto, but it won't happen unless the switch is flipped. Once the switch is flipped, the box display will turn off and then it will go to mode 2. So, the box will only turn off when the switch is flipped. This should work as far as I can tell.
                      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                        #12
                        Re: Locked door switches

                        Oh, I see.

                        Comment


                          #13
                          Re: Locked door switches

                          Thank you that is just what I needed!! You guys know how to welcome someone to the community thats for sure. So don't worry I'm sure Ill have lots of questions

                          Thx again Zero Down

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