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    Extremely New

    I have never before played an RPG maker so I am completle new to the entire process. For the past five days I have been avidly building within the system, however, I have come across a few questions that no matter how I search I am unable to find answers to. So I have come here in hopes someone will be able to help me. What follows are the issues that I have been having. Please be gentle with any help given and if possible remember how new I am to all of this.

    1) I have an NPC that I wish to tell a story once and only once. The second and concecutive times that you speak to him I want him to say something else.

    2) I have set up a Boss fight. If you win you receive the next piece of the puzzle, if you lose you are warped to another point of the map. Now I need to make it so that the NPC that controls the Boss fight says nothing after you win the fight. If you lose and come back to try again I would like him to say something different then the initial conversation.

    3) If characters receive a treasure item that is required to open a treasure chest, do they lose that item once it has been used to open the chest?

    Thank you in advance to those that help. If I can find answers to the above questions then I do believe I will be much more able to make the game I have
    imagined.

    Namaste.
    Last edited by Lunara; 12-09-2005, 04:14 PM.

    #2
    Re: Extremely New

    The word you're looking for in every instance up there is not "loose," but "lose." "Loose" is pronounced "luce" and "lose" is pronounced "luze."

    As for your RPGM problems, I have no idea because I don't play them.
    "Mindless killing doesn't do a lot for me anymore." - Sampson

    Comment


      #3
      Re: Extremely New

      Best. Newbie. Ever. Hello!

      1)I have an NPC that I wish to tell a story once and only once. The second and concecutive times that you speak to him I want him to say something else.

      Check out this link to learn about variables, you'll need to use these. If you want the event to say soemthing different, when you select the Val-Conditional branch option, select the higher option for more conditions. Here's an example of what you should do

      Event 1
      Graphic:whatever you like
      Condition:Button
      Event code:
      -Control > Val-Conditional Branch > Option 3(Option 1 if value equals specified value which is 0, Option 2 should be if the value equals specified value, which is 1, and Option 3 should be if the value equals specified value, which is 2)
      Option1(start)
      -Display > message 1
      Option1(end)
      Option2(start)
      -Display > message 2
      Option2(end)
      Option3(start)
      -Display > message 3
      Option3(end)
      -Property Control > Add Shared variable > Shared variable 01 + 1
      End Branch

      2) I have set up a Boss fight. If you win you receive the next piece of the puzzle, if you loose you are warped to another point of the map. Now I need to make it so that the NPC that controls the Boss fight says nothing after you win the fight. If you loose and come back to try again I would like him to say something different then the initial conversation.
      Variables will help here, the above xample should give you some insight on how to do the branches for conversations. For the win/lose branch however, you need to put this in your event codes...

      -Control > Battle Result Branch
      -Option1(win)
      -nothing
      -Option1(end)
      -Option2(loss)
      -Display > message 2
      -Option1(end)

      3) If characters receive a treasure item that is required to open a treasure chest, do they loose that item once it has been used to open the chest?
      I think so. I know I did this a few times, but I can't remember off the top of my head.
      Quote of the moment - "When you cut down a tree, don't stand near it."

      Comment


        #4
        Re: Extremely New

        Thank you ever so much for your quick reply to my questions. I have just attempted to fix my problems. It seems that either a) I just do not understand variables enough to use them or b) I have not entered the information correctly.

        I created a test character, so as not to ruin the information I have saved on the NPC this question was for.

        Event 1
        Graphic:whatever you like
        Condition:Button
        Event code:
        -Control > Val-Conditional Branch > Option 3(Option 1 if value equals specified value which is 0, Option 2 should be if the value equals specified value, which is 1, and Option 3 should be if the value equals specified value, which is 2)
        Option1(start)
        -Display > message 1
        Option1(end)
        Option2(start)
        -Display > message 2
        Option2(end)
        Option3(start)
        -Display > message 3
        Option3(end)
        -Property Control > Add Shared variable > Shared variable 01 + 1
        End Branch


        I did the above in the Event Code section of the NPC's menu. Though when I playtest and speak to this particular character he still only says to me the first message. So my second question is this.
        I have chosen this :
        Event code:
        -Control > Val-Conditional Branch > Option 3

        now I am given a screen that says
        Shared Variables
        Variable 01
        Value = Specified Value 0
        Value = Specified Value 0
        Value = Specified Value 0

        I did not change any of this information, should I have done so?

        Once more thank you for your response and I realize that these questions may seem easily answered, but for the life of me I am unable to figure it out.

        Namaste.
        Last edited by Lunara; 12-09-2005, 04:46 PM.

        Comment


          #5
          Re: Extremely New

          Shared Variables
          Variable 01
          Value = Specified Value 0
          Value = Specified Value 0(this should be changed to 1)
          Value = Specified Value 0(this should be changed to 2)

          Things should work then.
          Quote of the moment - "When you cut down a tree, don't stand near it."

          Comment


            #6
            Re: Extremely New

            Or you can use modify mode and change the mode to a different one.

            Comment


              #7
              Re: Extremely New

              I'd recommend that too, but variables are less erratic.
              Quote of the moment - "When you cut down a tree, don't stand near it."

              Comment


                #8
                Re: Extremely New

                Originally posted by Crimson Knight
                I'd recommend that too, but variables are less erratic.
                And, given the severe limitations on memory in this game, it is wise to point out that scripting it with variables in one mode takes less memory than making multiple modes!

                I hope that helps somebody get motivated to understand variables.

                Peace.
                Last edited by Rodak; 12-09-2005, 05:41 PM.

                MOO!




                Comment


                  #9
                  Re: Extremely New

                  Thank you all ever so much! That was indeed just what I needed. My NPC king now says three seperate messages. With your help I now have a much more clear grasp upon variables. I will not even attempt to say that I completely understand them, however, with trial and error I will know more. Thank you all again for your help and I am sure, since I am so new to this, you will see me again with more questions.

                  Namaste.

                  Comment


                    #10
                    Re: Extremely New

                    Originally posted by Rodak
                    And, given the severe limitations on memory in this game, it is wise to point out that scripting it with variables in one mode takes less memory than making multiple modes!

                    I hope that helps somebody get motivated to understand variables.

                    Peace.
                    That maybe so, but they are WAY less of a hassle to use for someone with absolutely no experience. Heck, they are easier to use for someone WITH experience.
                    stodi no na ka cenba

                    Comment

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