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    Varible help and other questions

    Before I start I would like to sincerly thank anyone for thier answers/advice/help
    I appreciate very much.....and now for something different.


    1. Can some explain to me in layman's term how to use the varibles? (i.e what commands do I use, like say for time or have the king congrat the heroes when
    they complete a dungeon, or say have a npc say something at night, then say something different at night)

    2.How do i set time? As it is , it's stuck in perpetual morning and have no clue on how to fix it.

    3.How do I set up boss battles? ( I have the storyteller part figured out but anything else but I have no clue)

    Thank you all once again for putting up with my constant questions.
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    #2
    Re: Varible help and other questions

    Well it took me some time but I managed to figure out at least question 3. Yay me!

    I'm rephasing question 1.
    How do I have a npc say something about something when the pc's achieve something (i.e. the king congrats the party for clearing a dungeon and give them another quest) and say something when they haven't done something
    (i.e they missed a important item or haven't completed a quest)?

    The time I still have no clue how that works. It's still stuck in perpetual morning.
    Can someone help?

    Sincere thanks in advance.
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      #3
      Re: Varible help and other questions

      Originally posted by gundamgal
      How do I have a npc say something about something when the pc's achieve something (i.e. the king congrats the party for clearing a dungeon and give them another quest) and say something when they haven't done something
      (i.e they missed a important item or haven't completed a quest)?

      Sincere thanks in advance.
      You can either create an internal or shared variable. Basically in layman's, a variable is a number that represents a change. That number can either increase or decrease, depending on how a character progresses in a game.

      The difference between internal and shared is minimal...basically the shared variable should be used if you want everyone to react to something your character has done. Let's say everywhere Bob goes, the town is then soonafter demolished, making him look very very suspicious of killing innocent people. Well let's say they used Shared Variable 1 as Bob's "good guy points..." Everytime Bob gets accused of demolishing a town you would move the variable up +1. Now let's say, after the second town has been demolished, NPC John who normally says "Heya Bob." now has to say "uhhh....I don't know you." because he's scared of him.. You would have to condition NPC John so that when Shared Variable 1 < or = 1 John says "Heya Bob" and when Shared Variable 2 > 1, John says "uhh...I don't know you."

      You could do the same with Internal Variables...just know that each character has 16 Internal variables...so in the same case you could use Bob's Internal Variable 1 as the "good guy points" and you would just have to go that one extra step of clicking on Bob's name and modifying his Variable 1.

      (I hope that made sense..if not ask me t obe more specific about a certain part of my explanation)

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        #4
        Re: Varible help and other questions

        Ok got it.

        But what commands do I use? And where do I put them?
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          #5
          Re: Varible help and other questions

          This may not apply to you, but it applied to me.
          I got a little confused between "modes" and events.

          Modes is where you put the "actions" of the character model for that event, you can also put some text in there if you want them to say a certain something that is not relevent to the event.

          Events is where you put in your well,, you put in the event orders. Such as do you want the camera to shake, do you want to build a Q & A thread, do you want a character to join a party. That sort of thing.

          In events that is where you put in your Variable string, I can't remember the specific name but there is a string I believe is in property control that lets you put in "compare shared variable" this is where you put in the variable and a number to augment that variable by.

          The best thing for you to do is play around with it.

          I can't write to much because I am at work... but

          Make an item, then create a character and call him bob.
          go to bob's last page where you put in events (not modes).

          Select the event in party control that you can give an item to your main character. Then select the event that is in Control or in Property control that says something around the lines of "incerease shared variable" select a shared variable (select 01), then increase the shared variable by 1.

          Ok, now make another character call him TED, go to his event page and put in "compare shared variable" the shared variable that they will have is "01".
          It is going to make a small tree. If the shared variable 01 is 1, then have TED say whoopie you got the item, if it is 0 then have ted say go get me that item please.

          Test it out.

          Understand also that a variable is a "two" number combination, that is where people get confused to. A variable should have just been called a shared number, that is all it is. A variable is a number that two events will share. You can have one event increase the number inside that same variable, or decrease it. If you play around with it, you will get it. don't be scared.

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            #6
            Re: Varible help and other questions

            one more thing, the event menu is where you can "change modes" as well.
            For example in mode 1 your character may be crying for his lost boots of speedy delivery., You can put in "change mode to 2" if the variable is increased by 1 (bring the boots back to him). Then in mode two you could have him jumping and dancing around.

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              #7
              Re: Varible help and other questions

              hehe, Thanks Calv, you got to the answer before I did.

              In addition, even though the manual tends to just skim over variables, it's still very helpful when it comes to events in general. Always use it as a reference!

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                #8
                Re: Varible help and other questions

                Thanks
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                  #9
                  Re: Varible help and other questions

                  the manual is extremely helpful, but not at first. An example of putting in an actual scenerio would have gone miles! I was a little confused at first, but once you just do it, and get it to work. Then it is like a lightbulb going off.

                  Hope I helped, if not then just keep asking. Eventually some will be able to explain it in a way that is helpful.

                  The best is to just go in there and start playing with the events.

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                    #10
                    Re: Varible help and other questions

                    whoops made a double post. sorry. &*&(** computer
                    Last edited by Key; 11-30-2005, 02:08 PM. Reason: accidental double post
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                      #11
                      Re: Varible help and other questions

                      An example would've helped greatly . Like which commands to use, but when I
                      get home tonight I'll play around with it see what works. (this may take a long while LOL)
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                        #12
                        Re: Varible help and other questions

                        It may take a while, but once you "get it" you got it. You will see what I mean. I was just "over thinking it". It really is as simple as

                        use the same variable number for
                        Character A and Character B
                        Character A will Add +1 to a variable.

                        Then have character B compare the variable at 0 or the +1

                        This thread was extremely helpful for me.

                        http://www.pavilionboards.com/forum/...ead.php?t=4380

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                          #13
                          Re: Varible help and other questions

                          thanks again I'll print it up .
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