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Mini Games and Puzzles in RPGM3

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    Mini Games and Puzzles in RPGM3

    I'm curious...

    What type of puzzles and/or mini game are people creating.

    I made a maze controlled by levers (and variables), but everything else up with which I came is not working out the way I wanted.

    Maybe your ideas will help me (and others) with this aspect.

    Watchagott?

    MOO!





    #2
    Re: Mini Games and Puzzles in RPGM3

    Hmm, I will try and make one tonight, see if I can come up with anything.

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      #3
      Re: Mini Games and Puzzles in RPGM3

      In a dungeon that takes place in a mine/volcano, you have to level out the lava pressure in order to open a door. To do this, you have to press a series of levers until the pressure equals 6. None of the levers, however, give you a number of 6. Some add numbers while others subtract. You can press the master lever to reset the pressure if you get stuck.

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        #4
        Re: Mini Games and Puzzles in RPGM3

        How the heck do you do that with levers? I can't seem to figure out how to add events to the levers in the dungeons...?

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          #5
          Re: Mini Games and Puzzles in RPGM3

          You don't add the event to the lever, you add it next to the lever. When you press the action button, it triggers the lever and the event which adds (or subtracts in my case) a number and then changes the mode page. When you press the master switch that resets everything, it changes the variable back to 0, turns the switches off, and changes the invisible event modes back to 1.

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            #6
            Re: Mini Games and Puzzles in RPGM3

            so let me get this straight, levers do absolutely nothing...?

            thats absolutely pointless, why not just make them an object that you can assign to an event rather then making you put invisable events next to useless levers?

            that just seems really stupid to me...

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              #7
              Re: Mini Games and Puzzles in RPGM3

              no no no

              Switches, when activated, turn a switch of the same name on and off. When you press switch #1, switch #1 is turned on. In the events condition, you can set an event so it only triggers when a switch is on or off. However, certain things (like my puzzle) can only be done using variables and switches don't modify variables so I simply found another way around it.

              I've done a lot of simple things with switches like making locked doors and moving platforms. The thing is, you can't do it by APPLYING the event to an object; you have to do it by placing the event next to the object. Sometimes you have to think outside the box.
              Last edited by marcus; 09-27-2005, 02:37 PM.

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                #8
                Re: Mini Games and Puzzles in RPGM3

                Originally posted by marcus
                Sometimes you have to think outside the box.
                I hate boxes.

                Great idea for a puzzle with the lava pressure.

                I tried to make a Storyteller mini game, but it just does not work to my satisfaction... It was just a variation on "3 Card Monte" anyway.

                Anyone else?

                MOO!




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                  #9
                  Re: Mini Games and Puzzles in RPGM3

                  Originally posted by Rodak
                  I hate boxes.
                  Yeah, now we have tesseracts.
                  .

                  Comment


                    #10
                    Re: Mini Games and Puzzles in RPGM3

                    Make a dungeon maze that you need to get threw in a time limit. Just start buy setting the time then use an auto invs. event with an event occurrence using the time value. Hate mazes though

                    Comment


                      #11
                      Re: Mini Games and Puzzles in RPGM3

                      Originally posted by marcus
                      In a dungeon that takes place in a mine/volcano, you have to level out the lava pressure in order to open a door. To do this, you have to press a series of levers until the pressure equals 6. None of the levers, however, give you a number of 6. Some add numbers while others subtract. You can press the master lever to reset the pressure if you get stuck.
                      NOO!!! I had a very similar idea! Ahh well, I will still use it. I got the idea from Xenosaga and Xenogears, where you basically have to do the same thing, but with water. I was going to use only two switches tho.
                      Current Project: Writing the story for my next game. That is all.

                      Comment


                        #12
                        Re: Mini Games and Puzzles in RPGM3

                        I would like to make a sort of maze where you have to stay out of the sight of patroling guards throughout your progress. There will be a few things to hide behind, but it'll all depend on your sense of timing. Of course, you'll have to fight if your caught, but I want to make the rewards (I'm thinking Experience or Money) for not getting caught at all greater than what they would be if you just killed everybody. Granted, I haven't tried this out so I don't know if this will be possible in RPGM3.
                        "A tactician must never make a public apology. You must assert that
                        your plan was impeccable and if not for you, the outcome would've been
                        much worse." -- Lucretia Merces - Suikoden V

                        Comment


                          #13
                          Re: Mini Games and Puzzles in RPGM3

                          Originally posted by The Magic Hat
                          I would like to make a sort of maze where you have to stay out of the sight of patroling guards throughout your progress. There will be a few things to hide behind, but it'll all depend on your sense of timing. Of course, you'll have to fight if your caught, but I want to make the rewards (I'm thinking Experience or Money) for not getting caught at all greater than what they would be if you just killed everybody. Granted, I haven't tried this out so I don't know if this will be possible in RPGM3.
                          I may use the same idea. It is possible, but not as good as one would like. You cannot have the guards move in a pre-determined way. You can however, make them pace back and forth. With that, you can place invisible events around them, and if you step on one, it intitiates the fight. One problem is this: You cannot make it so when the guard looks away from you, you can run past. Well, I am sure there is a way, but it would probably be hard.
                          Current Project: Writing the story for my next game. That is all.

                          Comment


                            #14
                            Re: Mini Games and Puzzles in RPGM3

                            Yeah. It might be easier if they were just standing in place, but that'll make things too easy during playthrough. Trying to figure out how to place events like that will be difficult, but I guess I can wait until later to worry about that. I'm still working on character creation at the moment.
                            "A tactician must never make a public apology. You must assert that
                            your plan was impeccable and if not for you, the outcome would've been
                            much worse." -- Lucretia Merces - Suikoden V

                            Comment


                              #15
                              Re: Mini Games and Puzzles in RPGM3

                              Originally posted by marcus
                              no no no

                              Switches, when activated, turn a switch of the same name on and off. When you press switch #1, switch #1 is turned on. In the events condition, you can set an event so it only triggers when a switch is on or off. However, certain things (like my puzzle) can only be done using variables and switches don't modify variables so I simply found another way around it.

                              I've done a lot of simple things with switches like making locked doors and moving platforms. The thing is, you can't do it by APPLYING the event to an object; you have to do it by placing the event next to the object. Sometimes you have to think outside the box.
                              How do you get a lever to trigger a locked door to open? I tried to put invisible events next to both the switch and the door, but after the event tells you "This door is locked" the character walks right through the event and opens the door. Frustrating!

                              Comment

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