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    Give me a challenge!

    I know I've yet to put up a game here, but after thinking it over, I think I spend most of my time looking for ways to do new and/or unexpected things in RPGM3. So here's my request to the pavilionites: give me an idea to try to pull off in RPGM3. Then I'll put up how it'd be done here on the pavilion.

    Also, if you post an idea, please don't come up with something that's obviusle impossible or a joke.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Give me a challenge!

    Try to make it so you can play as a monster instead of a character.




    (Sorry...it's an old joke, but I couldn't resist).

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      #3
      Re: Give me a challenge!

      You want a challenge? Something new and unexpected?

      Actually work on a game.

      I know that sounds crass, but seriously. If someone had asked me to come up with a challenging idea to try and pull off before I'd worked on a game, I would have been at a loss. I would have either come up with something that was already proven to be impossible without a gameshark, or already proven possible by someone who's already done it in their game. The BEST way to come up with ideas like you want is in the process of making a game.

      Now, that's not to say that it's impossible to disprove one of the impossibilities, but people who know the program back and forth aren't going to tell you to try something that they know is impossible, [EDIT] Unless they're some nobody. And they probably have already either worked out how to realize their ideas, or figured out why they can't.

      I don't say this to tell you your request is impossible, but to explain why it might be really, really hard for people to fulfill it.

      But if you want, I can challenge you with something that I already know is possible, but nobody has attempted before as far as I know.
      Last edited by Ωbright; 03-10-2009, 04:01 PM.

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        #4
        Re: Give me a challenge!

        Hey, I've tried making games, but something always happens. Either one of my "beloved" pets gets their paws on my paperwork, I forget about it for months, I have to stop for family-related business, I have to stop for schoolwork, or something else.

        Honestly, I feel that since I spend more time tinker-toying with events and variables, I'd try this as something to work my magic on.


        "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
        -Walt Disney

        Comment


          #5
          Re: Give me a challenge!

          I understand, I really do.

          And fair enough.

          How about this...

          One of the most important things in an RPG is the ability to add people to your battle party, and switch them out. I know this has been done before, and it's not really innovative in itself, but it's challenging (at least it was for me), and sometimes it's not WHAT you do so much as HOW you do it. Just because someone else has done something before doesn't mean that you can't do it better.

          So here is my challenge to you: Make about 6-8 characters (you don't have to give them any skills or anything for this), and make 1 or 2 events where they can be added and removed. There are lots of ways to do this, and how you go about it is up to you.

          Or here's an alternative challenge:

          Make an event where you (the player) can customize your own weapon. Maybe add an elemental attack, or a weapon attribute like 'strong against dragons', or make as many options as you like, so that you can make a 'Polarwyrm Saber', or a 'Poison Firebrand', or just a regular sword with high attack. See if you can make an event where as many options are available as possible. Since you'll only be using your overall data for this one event, you can make it as complicated as you want. You could even have 300 possible swords (or whichever item you want to customize) if you wanted to.

          I think a big reason why so many people don't work on a game is because they get overwhelmed, and intimidated. But just take one of these projects and put all of your energy into it. Once it's done, you'll have a sense of accomplishment that will (hopefully) let you know that you can handle any technical problem in RM3. once you have THAT, maybe that will be the breakthrough that you need to be able to tackle making an entire game head-on.

          When I made my 2 UQ games I was working fulltime, and had a PS2 that locked up constantly. That didn't stop me, but certain failures along the way almost did. I had lost my faith in myself.

          Don't do that.

          Comment


            #6
            Re: Give me a challenge!

            I challenge you to make the best map you can. Sure, all that technical stuff is good, but it's the way you present a game that's going to make people stay. If the player has to travel a completely flat/boring field, what are the chances they even make it to the cool technical stuff? On the other hand the game may be very linear and lacking of technicality, but a nice map may give the player that extra incentive to keep going.

            I’ve noticed a lot of people are opting to not even have maps because they aren’t good with the tools. It’s sad because anyone can recreate events. Maps are completely unique and add that extra flare. It’s the creator’s own touch and I find it to be the most rewarding.

            The same thing can be said about towns. How many years has the game been out? And we still see generic blocky town layouts. Lately it’s about pushing RPGM3 to its limits technically, but that doesn’t mean we should stop pushing its graphic limits. You can’t be one-dimensional when it comes to making games. There are many facets you need to focus on.

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              #7
              Re: Give me a challenge!

              Originally posted by Ωbright View Post
              I think a big reason why so many people don't work on a game is because they get overwhelmed, and intimidated. But just take one of these projects and put all of your energy into it. Once it's done, you'll have a sense of accomplishment that will (hopefully) let you know that you can handle any technical problem in RM3. once you have THAT, maybe that will be the breakthrough that you need to be able to tackle making an entire game head-on.

              I was going to suggest the "Party Switch" idea, because I haven't yet found a "good" way to make it work and have it in town, ala HQ or whatever, but Ob beat me to it, and then I read the [quoted part] and it made me sad but then I realized its also cuz of all the work that RM3 makes you put into it.

              RMs 1 & 2 took a lot of work, don't get me wrong, but once you got the idea, it was more of "...and now I repeat steps 2-17 again..." whereas RM3 seems (to me) to be more vague. I can make a lot of things happen, and I can come up with plenty of ideas that would make an interesting game, but actually putting all the pieces together and working the bugs out and ...blah blah blah, is what usually prevents me from playing with RM3 at all.

              ...that and MY PS2 decides what games I can even start playing or not, and it doesn't seem to like RM3 either anymore...
              A God from the Machine - Menander

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                #8
                Re: Give me a challenge!

                I wroked on the "weapon customizing" thing a bit last week....

                Let's say there're 3 categories....

                STR+0 MAG+0 No extra effect
                STR+5 MAG+5 Firestrike(str vs. undead)
                STR+25 MAG+25 Icestrike(str vs. ghost)
                STR+50 MAG+50 Boltstrike(str vs. slime)
                STR+100 MAG+100 Earthstrike(str vs. insect)


                Now, there are a total of 125 weapons (5 x 5 x 5 = 125), and you start with a sword that has nothing (STR+0, MAG+0, no extra effect). To upgrade STR, you need to give a treasure Item called "Strength Orb" to an event, which increases a STR variable by 1, scans your MAG variable and Effect variable, and gives you an upgraded weapon based on those variables. The same is done with upgrading MAG, but for the extra effect, you're able to change the "element" to whatever Orb you bring (Fire Orb, Ice Orb, etc.)


                "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
                -Walt Disney

                Comment


                  #9
                  Re: Give me a challenge!

                  Originally posted by D13 View Post
                  I wroked on the "weapon customizing" thing a bit last week....

                  Let's say there're 3 categories....

                  STR+0 MAG+0 No extra effect
                  STR+5 MAG+5 Firestrike(str vs. undead)
                  STR+25 MAG+25 Icestrike(str vs. ghost)
                  STR+50 MAG+50 Boltstrike(str vs. slime)
                  STR+100 MAG+100 Earthstrike(str vs. insect)


                  Now, there are a total of 125 weapons (5 x 5 x 5 = 125), and you start with a sword that has nothing (STR+0, MAG+0, no extra effect). To upgrade STR, you need to give a treasure Item called "Strength Orb" to an event, which increases a STR variable by 1, scans your MAG variable and Effect variable, and gives you an upgraded weapon based on those variables. The same is done with upgrading MAG, but for the extra effect, you're able to change the "element" to whatever Orb you bring (Fire Orb, Ice Orb, etc.)
                  Unless you're just not describing it well, I don't see how this would allow for flexible weapon customization. I'd like to see the file sometime.


                  How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                  "I live and love in God's peculiar light." - Michelangelo

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                    #10
                    Re: Give me a challenge!

                    My bad. It was a rush job


                    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
                    -Walt Disney

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