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    New to RPG Maker 3

    Hi, as the title says I just bought RPG Maker 3 and am getting used to it. I've used other RPG Makers before, but this (while simpler) is different. So if it's ok I'd like to use this thread to ask a question every so once and awhile. Though I have searched thru the forums and solved a few problems already.


    Right now the one stumping me is movement. I set a scene up where there's an invisible event right before you reach a shop door. The shop has a field of wildflowers next to it. Amelia (main female) says, "Wait", to the main char Fading. Then I try to have it move and point towards the field so you can get a good view of it while she talks about a memory. The problem is the event stops after movement. I tried having a touch move event, place you on the text filled touch event, but the second touch invis event didn't trigger without walking away and then retouching it. I'd just have it alongside the road, but you can't see the field. I don't want to make it an auto either as it's just a small cut scene.
    Last edited by Fading; 09-07-2008, 07:02 PM.

    #2
    Re: New to RPG Maker 3

    I might be able to help you with your RM3 problem. Any event code placed AFTER a warp will not run. You need to make sure that the warp command comes last. If this doesn't answer your question let me know, and I'll try again.
    Last edited by Ωbright; 09-08-2008, 06:44 AM.

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      #3
      Re: New to RPG Maker 3

      If you want the character to talk after the movement put a add mode code before the movement code. Add another mode to the event. Make sure the second mode is an auto. Put whatever text you want in mode 2. At the end of it make sure to add another mode, but leave it blank so it doesn't loop. Hope this helps.

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        #4
        Re: New to RPG Maker 3

        Originally posted by Ωbright View Post
        WORD OF WARNING: DO NOT talk about any RPG makers other than 1, 2, 3, XP, and VX. All of the others are illegal, and will get you banned. If you want to steal software that's your own karma, but never talk about it here. EVER.

        That being said, I think I can help you with your RM3 problem. Any event code placed AFTER a warp will not run. You need to make sure that the warp command comes last. If this doesn't answer your question let me know, and I'll try again.
        I apologize, I edited the comment.


        As for my question, it doesn't, but doesn't help solve the problem if that makes sense. I made a field of wildflowers to the right of an item shop, and I put an event that mentions them right in front of the door (it was the best way I could think of for the event to trigger without passing it up). It's just a short cut scene where the one character comments on a memory that the flowers trigger.

        However to trigger the event you have to be walking towards the shop, which completely negates the view of the flowers. I tried moving before the comments, but as you said that negates everything after. I don't want it to be auto as to my understanding that triggers anywhere once you enter a map. So I'm wondering if there's a way to face the wildflower field, and then have the characters talk.

        I tried having an event in front of the door, and then having that event move you to another spot where another event is, and having that event contain the text. However the event with the text that you move to doesn't trigger upon moving to it despite it being a touch event. I take it touch events have to be genuinely walked on rather than moved to to trigger.

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          #5
          Re: New to RPG Maker 3

          Thanks again for the advice guys, didn't figure it out, but I did move the terrain to where it triggers while looking that way. I have a new question tho, well 2.


          1. Is it possible to have an npc keep track of something and only talk to you when that number is reached? The main char of the story's home Island is in pieces, and I want him to have to talk to a few of the survivors to look for his family. After he's talked to all of them, then he can finally get more info out of another NPC telling him to check elsewhere.

          2. I have an idea where the party splits up. The main char goes solo, he talks to the ppl mentioned above. Then the other 2 party members search for him and have to talk to the same ppl while looking for him. Would switching modes from the first char talking to them (let's say mode 2), would it stay mode 2 so when the other 2 party members talk to them mode 2 conversation would trigger? This would save on NPC's and space while adding more to the story.

          Comment


            #6
            Re: New to RPG Maker 3

            Your two main characters both remind me of things in the scrolling "Things I like" doohickey in my signature that I made.


            Amelia is the first name of the actress in the "We'll leave puddles of love on the Peruvian marble" portion (her name is Amelia Warner, and she's in the movie Quills, where I took the quote and picture from), and Fading reminds me of The Fading Captain Series, these fan club only releases from the band in the scrolling doohickey in my sig. The band's name is Guided by Voices.



            Which reminds me, I need to change something in that sig, now that LBP got pushed back, and September 2nd has come and gone.

            Comment


              #7
              Re: New to RPG Maker 3

              Originally posted by Fading View Post
              1. Is it possible to have an npc keep track of something and only talk to you when that number is reached? The main char of the story's home Island is in pieces, and I want him to have to talk to a few of the survivors to look for his family. After he's talked to all of them, then he can finally get more info out of another NPC telling him to check elsewhere.
              Yes, use variables. You set aside a variable that will track the number of people he has talked to. Then you have a condition branch in the other NPC's dialog that has something different for each value of the variable.

              Originally posted by Fading View Post
              2. I have an idea where the party splits up. The main char goes solo, he talks to the ppl mentioned above. Then the other 2 party members search for him and have to talk to the same ppl while looking for him. Would switching modes from the first char talking to them (let's say mode 2), would it stay mode 2 so when the other 2 party members talk to them mode 2 conversation would trigger? This would save on NPC's and space while adding more to the story.
              Yes, the state of the mode would persist. Even if you leave the building/village/town/dungeon/map.
              Last edited by Stormy; 09-10-2008, 02:57 PM.
              stodi no na ka cenba

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                #8
                Re: New to RPG Maker 3

                I swear Perv...you are the LIVING EMBODIMENT of your character in my contest game.

                In other words, to ANSWER YOUR QUESTION fading (), you would accomplish your first objective by using a variable. Just pick one out of the list to be used for that, and keep a record of it on paper so that you'll remember what it's for.

                Now, within the event codes of the people you want players to have to talk to, have them all increase that variable by 1 using the 'Control>increase shared variable' event code.

                Then, in the NPC that's keeping track, place a Value-Condititonal Branch which checks the value of that same variable. If there are 6 people that you need to talk to first, then make the requirement for it be 'If variable X = 6'. Within the coing of that option, place your message boxes for that character's dialogue. You can just leave the other side ('if variable X < 6') blank.

                As for your second question, what you're wanting can indeed be done if I'm understanding you correctly. You would simply need to remove all of the other characters using event codes ('Party Control>Leave Party'). When you want to switch members, add a new member (FIRST), and then remove the previous member. Oh, and modes will remain in the same position during all of that.

                [EDIT] Whoa...simultaneous help there, eh Storm?
                Last edited by Ωbright; 09-10-2008, 03:07 PM.

                Comment


                  #9
                  Re: New to RPG Maker 3

                  I really appreciate the responses, this place has helped me out a lot (with other threads as well). That's all I needed to know. I'm worried about reaching the 100 person limit (still have a ways to go, but still have 4 towns planned, one of which I plan on making a big city). So by recycling conversations with current characters it will go a long ways. Plus it helps with another part of the story where you meet up with survivors who are made up of ppl you talked to earlier in the game. Thanks again guys.


                  As for the above with Fading and Amelia, that is an odd coincidence heh. Fading is a name I've used for awhile because of someone who helped me out a ton on my first MMO. Amelia....I just didn't want to use one of the more common names, but something that still sounded good. Really no inspiration for it.


                  Edit - Also, your info helped me figure out how to do a Wildarms style team spit up for a dungeon. Where everyone goes down a seperate path going thru their own stories, and then meet up at the end.
                  Last edited by Fading; 09-12-2008, 10:43 PM.

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                    #10
                    Re: New to RPG Maker 3

                    I have a question about the new game I'm making, and didn't want to start a new thread for it. I'm thinking of taking an MMO style approach. Making different classes, have them scattered through the main city. You can talk to them and have them join, but in order to do so you have to remove another member to keep that 4 person balance. I have a question tho before I can start. Once a person joins their model disappears. If I have them leave a party does their model reappear where it was? Because if not that throws my idea of how to have them join down the drain.

                    I want it to be so you can walk up to any of them at any time and have them join or leave. That way you can arrange your party however you want, of course with the main char always in the group.

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                      #11
                      Re: New to RPG Maker 3

                      Yeah, they will be where they were once they leave the party.

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                        #12
                        Re: New to RPG Maker 3

                        As far as I'm aware, when a character leaves your party, he or she DOES appear exactly where they were when you recruited them. If you need them to appear somewhere else, just put a line of code into any event that you are using to add the characters (I personally would recommend having a central hub to add or dismiss characters instead of adding them by talking to them...make it like a, "Hey, if you want to join me, let's meet up at the fountain in the main city" type of thing) and use the move command to make the character you are dismissing appear anywhere you need them to be. At least, I think so. It's been a while since I've really USED the software, but I'm pretty sure in one of my games, I was able to move a schoolmarm from the library to the school, and an unruly kid from the school to his home.

                        That way, using a central hub, you can use variables to track which characters are in your party at all times, and by making a val cond branch with those variables, you can add story events or movement code or really anything else you need pertaining to each individual character. Of course, you can do this also just by adding the character to your party by talking to them, but that would entail making a bunch of clones of the first character you program like this, and then changing all the necessary details (their look, dialogue, etc), but keeping the basic framework the same so you do not need to painstakingly code the same basic thing for each character you make. Once again, I've not USED used the software in a while, but I believe you are able to clone characters, and in doing so, I believe that it'll clone all the event information as well.
                        Last edited by Perversion; 09-25-2008, 03:28 PM.

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                          #13
                          Re: New to RPG Maker 3

                          Thanks guys, that's all I needed to know. I planned on making a guild hall type of thing with everyone you can recruit inside the building. Then you can just go in and switch out.

                          Of course since I'm making it a bit more MMO style everything will lead back to there. You'll have adventures in other areas, but you come back to your main capital after them.

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                            #14
                            Re: New to RPG Maker 3

                            Never mind what I said above. It is not possible to move NPCs, now that I think about it. You would need to make 2 versions of the same character, and use a display on/display off command in order for the NPC to have appeared to "move."

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