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    #46
    Re: Questions as I go.

    Originally posted by JPS View Post
    It wont kill the event, it just prevents it from ever starting up again, thats why I said you'll need a second event placed somewhere that will reset that empty event back to Mode 1 so you can use it again.

    You can talk about games in progress in RPG Maker General, just create a new topic, or try your shot at asking for a forum of your own in Tech Support, we all know youre making a game and youre a decent regular here so I dont see a rejection coming your way.

    If you decide to ask for a forum of your own create a new topic in Tech Support and name it something like "Forum Request", then give the admins the name you wish to have and the description...then you can put anything you want inside of your forum.
    Not only did it prevent the event from starting up again, but it prevented it from starting. I just went from one extreme to the other.

    Heh, I'm a decent regular. *is special*
    I generally keep things simplistic, so a whole forum would probably be a bit much, so I'll stick with the General area for now.
    Just wanted to share my current and previous work and get a little feedback.

    ...I was never here...

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      #47
      Re: Questions as I go.

      It shouldnt have prevented it from even starting, I dont know what happened with that

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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        #48
        Re: Questions as I go.

        BLARGH!

        When you're doing something like that, don't bother with modes. Just Display off the event. It doesn't use memory like another mode would AND it gets rid of that stupid exclamation mark AND you can display the event right back on if you like. DISPLAY OFF SOLVES EVERYTHING.

        USUALLY.


        Anyways, even if this does work, if there's a finite amount of keys, then you'll eventually run out. Also, the player would not be able to open the door from the other side...

        SO....

        Why not make the key a monster drop ("Small Key"?) and have an invisible event on either side of each door. Have an auto event at the start of the dungeon that sets all the events on the accessible side of the doors to "Display Off". Then, as the code for each door-event, have it take away the key, display the event on the other side of that door on, and then display itself off. Then you could have all the doors in the dugeon openable by the same key, and since you can only carry one at a time (unless you decide to implement a counting system), it won't be too boring!
        Final Exams are not a good time to attempt to get back into a site. ^_^;

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          #49
          Re: Questions as I go.

          Hikari, you dont see the exclamation mark during actual gameplay, so who cares if theres an exclamation mark?

          Also, if he followed you final suggestion about the monster drop, thered be an exclamation point on BOTH sides of the door during testplay.

          But I dont know, I may be just stupid when it comes to answering RPGM3 questions.
          Last edited by JPS; 07-08-2008, 07:30 PM.

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

          Comment


            #50
            Re: Questions as I go.

            Originally posted by JPS View Post
            But I dont know, I may be just stupid when it comes to answering RPGM3 questions.
            No. Just when it comes to everything else.

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              #51
              Re: Questions as I go.

              Originally posted by Hikari no Kaze View Post
              BLARGH!

              When you're doing something like that, don't bother with modes. Just Display off the event. It doesn't use memory like another mode would AND it gets rid of that stupid exclamation mark AND you can display the event right back on if you like. DISPLAY OFF SOLVES EVERYTHING.
              Read back to one of my previous statements, I had it set to Display Off and it didn't work. The event stayed there and took any new keys I got if I got near it.

              The event seems a simple enough idea, but the game seems to enjoy complicating things for me.

              Edit: JPS - You've been helpful with other questions at least.
              And the mode suggestion you told me did give the desired effect...it just backfired.
              Last edited by NamelessRPG; 07-09-2008, 02:23 AM.

              ...I was never here...

              Comment


                #52
                Re: Questions as I go.

                What exactly are you trying to do? Could you restate the question?
                Twothorp was in immense pain. The blisters did not care.

                Comment


                  #53
                  Re: Questions as I go.

                  Originally posted by NamelessRPG View Post
                  Read back to one of my previous statements, I had it set to Display Off and it didn't work. The event stayed there and took any new keys I got if I got near it.

                  The event seems a simple enough idea, but the game seems to enjoy complicating things for me.

                  Edit: JPS - You've been helpful with other questions at least.
                  And the mode suggestion you told me did give the desired effect...it just backfired.
                  You have to refresh, you can't just turn the display off but you have to refresh the displays.

                  Comment


                    #54
                    Re: Questions as I go.

                    Originally posted by Superhero Bob View Post
                    What exactly are you trying to do? Could you restate the question?
                    I've been working on my dungeons, trying to set up locked doors.
                    My plan was to, as is done in the Zelda games, set multiple same keys in the dungeons that work on the doors, then are "used up."
                    In a test I placed an invisible event behind a door and set it to "remove treasure - key," then "display off" so that it would remove the key and vanish after you unlock the door.
                    Instead of vanishing, it stayed there and took any new keys I happened to collect.

                    The question is: How do I make this work?

                    ...I was never here...

                    Comment


                      #55
                      Re: Questions as I go.

                      Originally posted by Red Dragon View Post
                      You have to refresh, you can't just turn the display off but you have to refresh the displays.
                      ^
                      THAT! I forgot about Refresh
                      Last edited by JPS; 07-09-2008, 10:22 PM.

                      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                      Comment


                        #56
                        Re: Questions as I go.

                        Now with talk of Refresh. Would someone mind clearing up the details?
                        *starting to feel a little on the dumb side*

                        ...I was never here...

                        Comment


                          #57
                          Re: Questions as I go.

                          Alright, say you make one of the towns people invisible when it turns night, he turns invisible when it turns night if you go into the event and set the display off when it turns night. But! If you are on the map with the character all day you would have to walk into a "refresh display" event in order to make him turn invisible. The map is refreshed every time you re-enter it. If you are on the same map all day, the only way to refresh it is if you set up a "refresh display" event.
                          Twothorp was in immense pain. The blisters did not care.

                          Comment


                            #58
                            Re: Questions as I go.

                            Just put a "Refresh Display" Command right after the "Display Off" command.
                            Final Exams are not a good time to attempt to get back into a site. ^_^;

                            Comment


                              #59
                              Re: Questions as I go.

                              A refresh display after a display off cammand will do nothing to change the event. I am still slightly confused with your idea, but I'll try to help. First it might be easier to use different keys, but with the same name. It sounds like you want it so once you use a key to open a door, that door will always be open.

                              To do it the way you want I would do this. First make sure the event is a few steps behind the door you just unlocked.

                              The event to take the key should look like this.

                              1: lose Treasure item= The key
                              2: Display off= the event right behind the door.

                              And thats it. I don't know exactly how you're getting the keys so it could be a bit different of a situation, but it should work the same. Remember you can only have one of the keys at a time. I made a replica of this to make sure it worked. This may not even be what you're asking for, but who knows. I hope it helps.
                              Last edited by Lausen; 07-10-2008, 01:40 AM.

                              Comment


                                #60
                                Originally posted by Lausen View Post
                                A refresh display after a display off cammand will do nothing to change the event.
                                WHAT!?

                                I really need to get back into this game...



                                Why not just make the door a custom event, like a rock or something? Then you could use the item "Pickaxe" to clear it away, but it would break after one use. Then you wouldn't need to worry about locked doors relocking.
                                Last edited by Hikari no Kaze; 07-10-2008, 01:59 AM.
                                Final Exams are not a good time to attempt to get back into a site. ^_^;

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