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    #16
    Re: How's work for you?

    Oopse! I'm so used to "How's this idea?" threads I might have jumped the gun... My bad. Plus,yellow is the easiest to read on the regu template so I used yellow. Don't like yellow? Then highlight it!

    ...and I'm not ya buddy, guy!
    A God from the Machine - Menander

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      #17
      Re: How's work for you?

      I made a thread for my game, Phoenix Rising. I'm far too lazy to re-post what I wrote about it there, but, for some more technical details...

      I'm making it part of an episodic saga, the reason for that being that I don't want to take more than a month or two to make each one, so I'm making a series of smaller games instead of one big huge one. So, expect the first installment a few weeks from now. Regrettably, I'm away from my PS2 for the next few days, but I'm working on the plot a lot. I'm scripting the cut-scenes in Word so that the conversation flows more naturally. If it takes me a minute or more to write each line like it does in the Editor, the conversations tend to be unnaturally short with ridiculously efficient sentences, communicating as much plot relevant information as possible in as few words as possible.
      Ashen: What do we even know about these guys?
      Val: For one, they're addicted to cliches. Of all the people they could've kidnapped, they decided to take the one adolescent girl in the village. It's just like the storybooks.

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        #18
        Re: How's work for you?

        Bringing it back to (what I guess) this thread is supposed to be about, I rarely go all the way to "Finished Product" stage in my RPGs. I've managed to get a couple games that far, but they've all been made for (basically) a select few friends.

        I tend to want to make big innovative storylines and very open-ended quests that run into and ivnolve parts of other quests. This tends to make my games so non-linear that they become hard to follow (at points) and generally less fun to play.

        On the other hand, my best game (IMO) was called "Escape the Room" and it consisted of a smallroom, your character positioned in the center, along with a bed, a dresser, a nightstand, an armoir, a window, a save point and a door. The game itself was easy to "beat" as you could at any time walk up to the door and leave, but the "ending" would always make you feel bad about not exploring the room enough, or commenting that you only "looked in the drawer # of times and do you want tot try again?" and this lead people to play again, and examine the drawer (or whatever) countless times. I only had one friend actually beat the game because one of the "ending comments" was "Why don't you go make a sandwich, or write a novel?" which was somewhat of an inside joke, but it gave away that the REAL point of the game was not to escape the room, but to see how long you could stay in the room.

        I forget what the actual time limit was set to but after it expired a message poped up on the screen making it seem like you spent too much time in the room, and if you tried to do anything aside from leave something along the lines of "But that's what they WANT you to do..." or "But then you'd let down your guard..." would pop up.

        It was fun to watch someone else play while they tried to weedle hints out of you, but as far as replay it had no real value. My two biggest problems are that I don't own a working copy of RM2 and RM3 won't let me do anything that I want. A good compromise leaves eveyone miserable.
        A God from the Machine - Menander

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          #19
          Re: How's work for you?

          This is a cool thread, and I like the idea of kind of holding each other accountable for our game-making. I must admit that aside from my submission in the Field Contest, I haven't done a whole lot with my Daniel's Quest III game.

          Right now, the memory capacity is at 99%, so you'd think I would be done soon, right? I know that it's going to be a good game when it's done. I just really need a bit of inspiration.

          This weekend may be a perfect chance for some work on it though because my fiancee is going to be going out of town with her family for the weekend, so yeah, I really want to be able to make some more good progress on it.

          Anyway, nice thread, Cloud.
          Last edited by Pagerron; 04-23-2008, 09:45 PM.
          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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            #20
            Re: How's work for you?

            Heh, my memory is at 25%, but only because I never got around to deleting all my excess sample content.
            Ashen: What do we even know about these guys?
            Val: For one, they're addicted to cliches. Of all the people they could've kidnapped, they decided to take the one adolescent girl in the village. It's just like the storybooks.

            Comment


              #21
              Re: How's work for you?

              Memory usage is not the same as overall progress, though. I remember that my biggest problem with RM1 was the fact that any customized ...anything ate up too much memory. I only ever came close to completing one game (with RM1) and the last 3/4 felt rushed all due to the fact that the game needed to fit on a single memory card.
              A God from the Machine - Menander

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                #22
                Re: How's work for you?

                Yeah, and we all know the crappy memory of a PS1 memory card, don't we? Anyway, about Glistade, I was thinking of making a demo, but there are few things first.

                One: I need a Max Drive. Can't find one. Don't know where to get one. Until I do, though, I refuse to make a demo, because then it'll be 2700KB of wasted space.

                Two: I need to think of which portion of my game I'll have the demo take place. It definitely will be in the first half of the game, and I am that far....

                Three: I lack motivation. The past week I haven't worked on my game, and just a few days ago, I ended up getting a new game, so I'm kind of holding myself back.

                Four: My PS2. Basically, what only took 3 tries to read, now takes 7. It really aggrivates me that I don't have the money to replace it and it's dying out on me.

                If I can find the time and Max Drive, I should have a demo ready sometime.

                PS.... Thanks Pag.
                Last edited by LunarWingCloud; 04-25-2008, 02:25 PM. Reason: thanking Pagerron

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                  #23
                  Re: How's work for you?

                  Good news is, PS2 prices should be shooting down pretty soon.

                  Bad news is, that's because it's obsolete and all the good new games (i.e. FFXIII) are coming out on PS3, which costs hundreds of dollars.
                  Ashen: What do we even know about these guys?
                  Val: For one, they're addicted to cliches. Of all the people they could've kidnapped, they decided to take the one adolescent girl in the village. It's just like the storybooks.

                  Comment


                    #24
                    Re: How's work for you?

                    I <3 my PS3, and make my games on it exclusively now. Once you go....errr....black and chrome, you never go back.

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                      #25
                      Re: How's work for you?

                      It would suck a whole lot if I got a PS3 and couldn't replace my PS2. If I did get a PS3, I'd have to start alllllllllllllllllllll over again, unless there's a way of using that rare Internal Hard Drive thing for PS2 you can buy to bring it to PS3, or then again can't you just use the Max Drive?

                      Game: Glistade
                      Memory Use: 50.9%
                      Last Worked: 4/26/08
                      Last Boss Created: Lone Wolf, 22000 HP
                      Last Place Created: Mineral Guild (dungeon)
                      Last edited by LunarWingCloud; 04-28-2008, 03:37 PM.

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                        #26
                        Re: How's work for you?

                        There is a transfer cable available for the PS3 that you can plug PS1 and PS2 memory cards into in order to transfer the files to the PS3.

                        However, remember that only the 60 gig unit is 100% fully backwards compatible (it's got the PS2's emotion engine built into its architecture)...but the 60 gig went out of production almost 9 months ago now, so they are impossible to find brand new at retail. I lucked out and bought one from Sam's Club back in January, but that was pure luck,

                        The 80 gig is BC through software emulation, meaning that not all games are guaranteed to run as they did on the PS2. But the 80 gig is also currently out of production, at least until they re-release them as the MGS4 bundle. Currently, only the 40 gig is on the market, and that is only BC with PS1 games. There are rumours of a 140 or 160 gig unit in the future, but it's not been determined if they will be BC at all.
                        Last edited by Perversion; 04-29-2008, 05:28 PM.

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                          #27
                          Re: How's work for you?

                          AND, that's all if you just don't understand how to take any old 200+ gig HD and hook it up to your Playstation.

                          Uh, am I mistaken or are we not still talking about the HD that just makes the animations and whatnot load up faster? If that is what we're still talking about, then its not a big loss. The PS3 seems to load just as fast (if not faster) than the PS2 and uploading all that info to the HD was needless to say the least. That is, in my opinion anyway...
                          A God from the Machine - Menander

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                            #28
                            Re: How's work for you?

                            Aren't we talking about save files?
                            Ashen: What do we even know about these guys?
                            Val: For one, they're addicted to cliches. Of all the people they could've kidnapped, they decided to take the one adolescent girl in the village. It's just like the storybooks.

                            Comment


                              #29
                              Re: How's work for you?

                              I'm asking how to transfer the data of my game from PS2 memory card to PS3 hard drive. I think Perversion answered my question, but where can I find the cable?

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                                #30
                                Re: How's work for you?

                                Mr. Magus Marto-whatever: You CANNOT take "any old 200+ gig hard drive" and hook it up to the PS3. If you want to store music, video, etc, and use your PS3 as a media center, which I do, you CAN connect an external USB hard drive. One caveat...it needs to be in FAT 32 format. This hard drive, however, CANNOT be used to store PS1/PS2 games. Well, you might be able to store them there, but you cannot run them off of an external hard drive, as far as I'm aware. You need to transfer them via the transfer cable to the PS3's hard drive, and run them off of that. And this is MUCH different than the 40 gig hard drive that was sold for the PS2 with FFXI. Apparently, Sony released a patch that makes games that were able to be installed on the PS2 40 gig HD compatible with PS3, but I'm not sure if this applies to RPGM3 or not. I've not tried to install it, even if it is possible.

                                Also, you CAN remove the 40, 60, or 80 gig internal hard drve in the PS3, and replace it with a laptop hard drive. In fact, there are instructions on how to do so right in the PS3's instruction manual.


                                Mr. Cloud-guy: You can buy the cable pretty much anywhere that sells video games. And apparently, you can also take PS3 save files (originating from PS1/PS2 games) and transfer them back to a PS1/PS2 memory card. I've not tried it, but Valk said he's done it successfully. Gamestop was selling the cable for $14.99 the last time I checked (which was yesterday).
                                Last edited by Perversion; 04-29-2008, 05:30 PM.

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