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    Questions About Battles Answered

    I want to make a boss that you don't win against. How do I do it?
    Simple. All you have to do is make the monster or character's class have ridiculous stats in comparison to your characters. If by Lv20, your main character has 67 defense, make the multiplier for the monster's strength about 8, make him Lv20, he'll have around 160. Also, you can throw in really high HP like 80000. Once that's over, make the event, but put a heal event to take place after the battle. If you're going to make it absolutely certain you want you're boss to beat the crap out of the party. If you want there to be, say, a boss you CAN win against, but don't have to, you'll need a Win/Lose branch, but I don't think many people will do that.

    Can I make a spell or skill or something that allows you to scan the monster's HP?
    No. I wish it were possible, too. You could always put a walkthrough for your game on the internet if you upload it to the internet that has all that stuff in it, but there isn't anything in-game.

    My monsters have cooky HP values.
    Let me guess. You put a value for the HP stat increase? If you want monsters, especially bosses, to have a DEFINITE HP value, put the desired amount under Base HP, and put 0 for the HP increase.

    The monsters always critical my characters.
    The monster's luck is too high. Tone it down, or you can always do what I did and make your characters immune to Criticals.

    I can't do any damage!
    This is easily fixed. Make your weapon have higher attack boost, put the monster's defense down, or put your attack up. I just avoid that problem altogether by making all enemies have 0/0 defenses. This way, you can focus more on how much HP to give them, rather than what damage you want to make them take. You don't HAVE to make them have 0/0, you can always choose to make the character's have higher attack.

    My characters have way too high stats. They're only Lv12, and they already have 200+ stats!
    First off, if you want your game to last from Lv1 to Lv99, make _sure_ that your characters' stat increases are LOWER than 10. The stat increase is just a rough number. If you use lost of equipment, make it even lower, like 7. If your stat increases are too high, you'll find your characters barely Lv50-60 and have 999 for their stats!

    Bosses are too easy.
    If the boss battles you set up are too easy, try to give the boss some immunities. For example, all of my game's bosses have Anti-Bad Status and Anti-Critical. You can always make the boss immune to a certain type of attack, or give them Death to their attacks. Gives their skill's power a boost. Maybe you want to have your final boss deal a massive 2000+ damage. Try making their magic attack high, like 12, beacuse final bosses probably won't reach Lv99 anyway. Then make attacks normally skills as magic, and viola, more power. I do that on occasions myself.

    I don't want to let my characters escape a battle.
    No problem again! You see, I noticed this: if you make a battle and put it in an event, the game system believes it to be a boss, and allows no escape from event battles as such, so anytime you want an unfleeable battle, pop it into an event.

    The boss I face battles me over and over whenever I go to where I put the battle to take place!
    Ah, I made the same mistake. Simply put the last Event Code as Display Off. No need to even change the event number, it'll be the one you're working on. You can also put it so that the event only happens at a certain variable, but that's much more complicated. I like it my way better.

    I want to make a boss have more HP than 99999!
    This isn't the best and coolest way, but I found this simple enough. You can make the boss have multiple forms by putting battles one after another with nothing in between, or you can put Revive/Full Revive on the boss. Like I said, it isn't the best way, but with those two ways mixed together, I have a final boss that technically has 379996, 179998 for form one, 199998 for the form two.


    I hope you liked my advice on making your battles easier to control. If you don't like it, I'm sorry, and if I didn't cover something, please ask!
    8
    Yes
    75.00%
    6
    No
    25.00%
    2
    Last edited by LunarWingCloud; 06-27-2008, 11:40 AM.

    #2
    Re: Questions About Battles Answered

    I already knew all of this, but I imagine it would be helpfull to a newb. Since this doesn't really apply to me, I didn't vote either way.

    Way to go trying to help and contribute to the community
    stodi no na ka cenba

    Comment


      #3
      Re: Questions About Battles Answered

      Cloud_765, I think this is a well-presented thread. I like how you laid out your first post so clearly. That makes it very easy to read. The information here seems to be helpful, especially to a new user, as Phoenix said. I must say too, however, that I'm no expert in battle-creation, so I did see some ideas I hadn't really thought of before.

      It's cool to have you on here Cloud_765. I hope that you keep contributing to the interest in RPG Maker 3. Nice.

      Originally posted by Cloud_765
      The boss I face battles me over and over whenever I go to where I put the battle to take place!
      Ah, I made the same mistake. You need to either make another mode by putting add mode, then forcing the end of the event to switch the mode with the modify mode option. Also, leave that new mode blank, and put it on anything but auto. You can also put it so that the event only happens at a certain variable, but that's much more complicated. I like it my way better.
      Another even easier option is to just Display the Event to OFF after the battle. It won't ever be triggered again and you need neither variables nor modes.

      -Another comment - JPS' Streamlined Battle Thread that's been on here for quite a while has a variety of similar ideas (which he has expanded on greatly). You may want to talk with him as well.
      Last edited by Pagerron; 04-05-2008, 09:30 AM.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

      Comment


        #4
        Re: Questions About Battles Answered

        Originally posted by Pagerron View Post
        Another even easier option is to just Display the Event to OFF after the battle. It won't ever be triggered again and you need neither variables nor modes.

        -Another comment - JPS' Streamlined Battle Thread that's been on here for quite a while has a variety of similar ideas (which he has expanded on greatly). You may want to talk with him as well.
        Thank you for the idea of Display Off, I never used it, so I thought it was only for decorations, and I'm going to take a look at JPS' Streamlined Battle Thread, Thank you.

        Comment


          #5
          Re: Questions About Battles Answered

          Oh, yeah, so far:

          Game Name: Glistade
          Progress: 35.1% Complete
          Last Created: Holy Tower
          Last Boss Created: Holy Dragon, 22500HP

          I am going to have two world maps, and a warehouse in every town that needs the Warp Key to allow teleportation to ANY place in the game. I've already made an item called the Gem Of Challot, 99 uses, 999 power, cannot be purchased, and obtained after getting all 7 of the Holy Stones.

          Just thought I'd share that with you all.

          Comment


            #6
            Re: Questions About Battles Answered

            Hey, that's pretty cool about your game. Have you thought of uploading a demo for people to check out on here?
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

            Comment


              #7
              Re: Questions About Battles Answered

              Yeah, but I don't have a Max Drive. Massachusetts, it's hard to find stuff, lol. Is there any stores that have it? I want to, believe me. I'd like to share my game with everyone. I'm making a walkthrough for it, too. It'll be done around the time the game's finished, like a Strategy Guide.

              Comment


                #8
                Re: Questions About Battles Answered

                Well, Best Buy carries it, I know. I just saw one there for sale last week. And whether the employees actually know it or not, GameStop should have it as well. They'll probably know it as the Action Replay Max Drive though.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                Comment


                  #9
                  Re: Questions About Battles Answered

                  Thanks. Anywho, I decided to link to Hikari No Kaze's post on making a battle that lasts only a few turns.

                  http://www.pavilionboards.com/forum/...ad.php?t=16891

                  Comment


                    #10
                    Got more questions:

                    What's the damage limit?
                    There isn't any, but I made a magic that has max power, strong VS. Nonhuman, and giving the user max Mag. Atk. The monster had a weakness to magic, too, so he took 3500+ damage. As for normal attacks, there's no cap there, either, but if you don't have any handicaps (monsters are weaker, weapon does more to this monster, Smash, etc.) don't expect to do more than 1200 damage.

                    What should I do for my character's HP?
                    All depends on the damage you want your monsters doing. If you want them doing nearly 100 at Lv10, try going toward having only 600 HP, by making the HP^ number roughly that. Unless you want your character's taking 0 damage, try making the available armor much weaker: steer clear of 3 digits. Their defense stats' ^ number should only be 5 at most, if you really want to make your game difficult.

                    Why aren't I allowed to attack the monsters in the back rows with physical attacks?
                    I really wish this wasn't so, but the jerks at AgeTec made it so monsters in the rows behind the back, if there are monsters up there, are unattackable with normal attacks. You'll have to use Skills and Magic. This is why I would suggest making the monster parties only have 3 monsters, all up front. Any monsters you don't want touched by physical attacks, push them to the back. The same goes for your characters. The back ones won't be able to be attacked by physical attacks until the front line has been completely wiped out, like what a normal war would probably look like. They also can't launch attacks from the back row unless they are projectile/Skill/Magic. Take advantage of this and if you plan on making a 4-character party, put an archer/mage in the back, or something with a long-range weapon, so you won't miss out regular attacks for the other characters.
                    Last edited by LunarWingCloud; 06-27-2008, 11:42 AM.

                    Comment


                      #11
                      Re: Questions About Battles Answered

                      I want to make a boss that you don't win against. How do I do it?
                      Simple. All you have to do is make the monster or character's class have ridiculous stats in comparison to your characters. If by Lv20, your main character has 67 defense, make the multiplier for the monster's strength about 8, make him Lv20, he'll have around 160. Also, you can throw in really high HP like 80000. Once that's over, make an event, put the Battle to take place with Battles or Character Battles, then make a Win-Lose branch, and under win, keep it blank because you're not going to make that possible. Then under lose, put a healing event, preferably just Revive- Full HP, then what happens next.
                      You don't need the win/lose command. If anything it just takes space. When you select what you want to fight you can change different options. For example, the music. You can also decide if you die or not when you lose. If you change it to no, and then put a heal event right after the battle it will do the same thing. That saves you like 8 lines of coding.

                      Comment


                        #12
                        Re: Questions About Battles Answered

                        Originally posted by Casche View Post
                        Why aren't I allowed to attack the monsters in the back rows with physical attacks?
                        I really wish this wasn't so, but the jerks at AgeTec made it so monsters in the rows behind the back, if there are monsters up there, are unattackable with normal attacks. You'll have to use Skills and Magic. This is why I would suggest making the monster parties only have 3 monsters, all up front. Any monsters you don't want touched by physical attacks, push them to the back. the same goes for your characters. The back ones won't be able to be attacked by physical attacks. They also can't launch attacks from the back row unless they are projectile/Skill/Magic. Take advantage of this and if you plan on making a 4-character party, put an archer/mage in the back, or something with a long-range weapon, so you won't miss out regular attacks for the other characters.
                        All of the stated limitations are only true when there is a monster in front of them. To reach the monsters in the back row, you must defeat the monsters in front of them.
                        stodi no na ka cenba

                        Comment


                          #13
                          Re: Questions About Battles Answered

                          Originally posted by theStormWeaver
                          All of the stated limitations are only true when there is a monster in front of them. To reach the monsters in the back row, you must defeat the monsters in front of them.
                          I think I said that. If I didn't, I apologize.
                          Okay, Storm, got that editted. If you guys have any tricks, pop them in, too. I'm doing this to help, but I don't have as much experience, so if you know anything, you don't need to tell me, just put it in.
                          Last edited by LunarWingCloud; 06-27-2008, 11:44 AM.

                          Comment


                            #14
                            Re: Questions About Battles Answered



                            EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK!


                            Please edit your first post with the corrections... ESPECIALLY the one about "Battle only happening once." Using modes uses more memory than variables, and using the Display off command is a simple, one-line solution to the entire problem that also gets rid of that NAHSTY exclamation point that that will appear if you keep the event in existence.

                            Thank you.
                            Final Exams are not a good time to attempt to get back into a site. ^_^;

                            Comment


                              #15
                              Re: Questions About Battles Answered

                              Originally posted by Hikari no Kaze View Post


                              EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK!


                              Please edit your first post with the corrections... ESPECIALLY the one about "Battle only happening once." Using modes uses more memory than variables, and using the Display off command is a simple, one-line solution to the entire problem that also gets rid of that NAHSTY exclamation point that that will appear if you keep the event in existence.

                              Thank you.
                              If you read the posts after, you'll notice it being talked about, but... okay.

                              Comment

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