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The Race Minigame

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    The Race Minigame

    I'm almost positive that this minigame will work. I've thought through it very carefully and I seem to have an answer.
    First, In your racing grounds for the minigame, you should have "Time" set on default. This is strictly a MUST!!
    Second, your racing minigame can be start at any time you would like. For instance, you could have invisible events in the same spot. Have one that starts for certain hours. Set your invisible event for "Time = Specified Time" This is when your minigame will begin. If you have multiple invisible events, then your race can be more frequently started... so you don't have to wait 12hours for the next race.
    Third, add any decorations and keys to unlock doors that you would like.
    Fourth, your ending should be only activated by starting the beginning invisible event. If you say the beginning invisible event starts at, let's say,
    "12:00", your ending invisible event can only be activated by let's say, "Time < 12:03" This way, your race can fully function.
    Fifth, on your ending invisible event you should lose any keys you needed during the minigame. Also, there should be a prize given.
    Sixth, ending invisible event should be displayed off and you should be warped to the beginning of the race.
    Your racing minigame now fully functions. I hope this helps! If I've missed anything that seems to make your race an unworking bag of crap, PM me and I'll try to fix the problem.

    #2
    Re: The Race Minigame

    Sounds pretty good. It's not a programming nightmare at all, either.

    I think the chicken would be an awesome character to use as the active racer. It's small, it's fast, and it's loud when it's running. It creates the ultimate experience!

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