I have a question about making cut scenes happen. I played the sample game Dear Brave Heart, and I noticed one of the first things that happens in when you enter the town, it instantly triggers a conversation scene. I was wondering if someone could be help me out on how to do that.
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Triggering cut scenes and stuff.
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Re: Triggering cut scenes and stuff.
First you have to make a storyteller (Basically RPGM3's term for cut scene).
If you want the storyteller to show at the very begining, before the game even begins, you need to set it as the opening storyteller in story settings.
If you want the storyteller to activate upon entering an area, you have to create a standard event in the location with its activation set to "auto" for the first mode, and either "button" or "touch" for the second.
For the purposes of this example, we'll call the storyteller "Entering Town" and the event "Town Event"
The first mode for "Town Event" should contain the following code:
Storyteller: "Entering Town"
Add mode: "Town Event"
The order of the code isn't important for this event. The Storyteller command can be found under the "Control" heading, and Add mode is found under the "Property Control heading.
The second mode can have whatever code you want.
When an event or characters mode is changed in this fashion, it remains set to that mode until another code changes it again.
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Re: Triggering cut scenes and stuff.
EDIT:
GACK!~
Simultaneous Posts!!
Different approaches!
Here's mine-
I have not touched 3 for a while, but it sounds like an auto event on the map which either removes itself after the scene or makes the scene conditional upon a variable being equal to zero, and increases the variable after the scene plays (variables all start at 0).Last edited by Rodak; 07-09-2007, 04:01 AM.
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