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Creating a Streamlined Battle System
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Re: Creating a Streamlined Battle System
Okay, I get everything.
Except MAG.
I'm still not quite sure what the stat actually does. Does it just add damage to the skill or what?
If so, how does MDEF affect that?Last edited by sephiroth7734; 10-19-2007, 10:33 PM.
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Re: Creating a Streamlined Battle System
MAG adds to the damage that spells do, MDEF take away from opponents spells.
Odd thing is that Magic is like normal, souped-up attacks, but skills do pretty much a set amount of damage. Because of that I've been thinking of having my "skills" be magic.Last edited by Dusk Raven; 10-19-2007, 10:39 PM.
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Re: Creating a Streamlined Battle System
That's pretty much the same that I did with the last three games I made. Having skills cost HP is ridiculous, unless it's like "Darkside", which is also ridiculous. The downside is that Silence prevents you from using abilties the game doesn't know aren't magic.
Thanks, though!
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Re: Creating a Streamlined Battle System
Hey, JPS. May I make a suggestion?
Your battle formula system works perfectly if you've only got one party member. But if the game features a variety of characters, whom are exchanged between your party frequently, giving them all the same stats would be... well, you know.
I suggest adding a part about "AVERAGES". In my past games, I made it so that the enemies' stats were set up based on the party's average stats, so that they wouldn't be too strong for the weaker party members.
And don't forget EXP. Include a system that allows all party members to level up at a relatively even rate (even though they may be constantly switched out) without the main character getting too much further ahead.
On a side note, does MAG affect healing spells? And are healing spells affected by MDEF?Last edited by sephiroth7734; 10-20-2007, 06:01 AM.
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Re: Creating a Streamlined Battle System
.Originally posted by sephiroth7734 View PostHey, JPS. May I make a suggestion?
Your battle formula system works perfectly if you've only got one party member. But if the game features a variety of characters, whom are exchanged between your party frequently, giving them all the same stats would be... well, you know.
I suggest adding a part about "AVERAGES". In my past games, I made it so that the enemies' stats were set up based on the party's average stats, so that they wouldn't be too strong for the weaker party members.
You can average them yourself and put them in, I have very limited space to work with
And don't forget EXP. Include a system that allows all party members to level up at a relatively even rate (even though they may be constantly switched out) without the main character getting too much further ahead.
Thats not possible with any RPG you play, your main character will always be stronger then the ones you switch out
On a side note, does MAG affect healing spells? And are healing spells affected by MDEF?
Healing is not affected by either, only attack magic/skills use MAG and MDEFLast edited by JPS; 10-20-2007, 07:08 AM.
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Re: Creating a Streamlined Battle System
That's an idea. Skills could also be good for stat boosting, or things where you need to give up part of your life force.Originally posted by Red Dragon View PostI like making Skills, such as a "life Transfer" skill, where you heal a party member but lose some health (because it's a skill)
That's a favorite of mine. I call it "Re-Energize".Or have a skill that regains MP, turning HP into MP.Last edited by Dusk Raven; 10-20-2007, 10:54 AM.
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Re: Creating a Streamlined Battle System
Not true. You could make each characters' level up speed different.Originally posted by JPSThats not possible with any RPG you play, your main character will always be stronger then the ones you switch out
Give characters you have a lot Slow speed.
Give characters you don't have a lot Fast speed, etc.
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Re: Creating a Streamlined Battle System
I've played a few games (I forget which now) where every character gains experience whether in the battle or not. I know Gladius is like this. Granted, it's a mere pittance compared to those actually involved in the battle, but it helps keep your characters semi-close, level-wise, to each other.
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Re: Creating a Streamlined Battle System
At a slow setting they will slowly gain levels but in the higher levels they will actually level up faster then the characters set on "fast"Originally posted by sephiroth7734 View PostNot true. You could make each characters' level up speed different.
Give characters you have a lot Slow speed.
Give characters you don't have a lot Fast speed, etc.Last edited by JPS; 10-21-2007, 06:55 AM.
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