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Mencara Revelle 2- FPS, Survival Horror

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    #16
    Re: Mencara Revelle 2- FPS, Survival Horror

    Eh, I haven't been able to make a gun manageable in my FPS. I mean, you can make one, but any of you have an idea as how to keep it with the camera while moving well?
    Quote of the moment - "When you cut down a tree, don't stand near it."

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      #17
      Re: Mencara Revelle 2- FPS, Survival Horror

      I was thinking of simply using the Viewpoint display.

      This is similar to those on screen doo dads people use for health meters and compasses and such. There's an acronym for it, but since I never learned what the three letters stand for I can never recall it.

      I think it starts with an H.

      Anyway...

      Combining the on screen stuff with the control system I used in videogamedrome for looping VFX should make an aimable, and firing on command gun that shows up on screen the whole time. The invisible character would just be walking in front of it instead of being the effect.

      Either an auto event or an indirect effect could handle the button controls.

      I think.

      I'm still weak on indirect effects.

      I hope that helps.

      Peace.

      MOO!




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        #18
        Re: Mencara Revelle 2- FPS, Survival Horror

        Originally posted by Rodak
        I was thinking of simply using the Viewpoint display.

        This is similar to those on screen doo dads people use for health meters and compasses and such. There's an acronym for it, but since I never learned what the three letters stand for I can never recall it.

        I think it starts with an H.

        Anyway...

        Combining the on screen stuff with the control system I used in videogamedrome for looping VFX should make an aimable, and firing on command gun that shows up on screen the whole time. The invisible character would just be walking in front of it instead of being the effect.

        Either an auto event or an indirect effect could handle the button controls.

        I think.

        I'm still weak on indirect effects.

        I hope that helps.

        Peace.
        I think you might be referring to a HUD (Heads Up Display)
        Nintendo Switch Friend Code: SW-2342-9800-4139
        3DS System Code: 3523-2522-2749

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          #19
          Re: Mencara Revelle 2- FPS, Survival Horror

          HUD!

          HUD???

          I HATE The Department of Housing and Urban Development!! They sold me a house that was not legally habitable, then claimed Soverign Immunity!!!

          Bastards.

          Anyway... Yeah, HUD sounds right. Heads Up Display sounds more like those tribes who used to arrange enemies heads on pikes. You know... putting Heads Up on Diplay.

          Anyway, there's no reason you can't make a controllable HUD that is a gun and can fire.

          I have not yet experimented with these displays, but am sure they use the Viewpoint display option.

          Thanks for reminding me of the acronym.

          Peace.

          MOO!




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            #20
            Re: Mencara Revelle 2- FPS, Survival Horror

            Thanks for the suggestions, although I have not had the chance to read it yet. I don't care if it is complicated, just as long as it is possible.

            More questions to come, eventually.

            EDIT: Is there a way to have stuff happen in a script when you UNequip something?
            Last edited by MRevelle83; 02-07-2006, 06:42 PM.

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              #21
              Re: Mencara Revelle 2- FPS, Survival Horror

              Originally posted by Rhen2002
              EDIT: Is there a way to have stuff happen in a script when you UNequip something?
              It is very responsible of you to respect the double posting rule so much, but after a week or two it is OK to post again if you are adding a new question or point to the discussion.

              Just start off by saying you know you're double posting, but it's been a week or two and you have something new to say.

              There is a place to apply a script when you equip an item but there is no place to apply a script for unequipping items.

              Check Dungeon Warden's FAQ for a variable that tracks the equipped item's database number.

              I don't know it exists, but it should. And I recall seeing such a thing, but do not trust my foggy old memory.

              The next step would be an indirect effect to check for it and do something (or one of several things) if it changes.

              Indirect effects are my weak point still. Them and game balance.

              But others can help on that point. The only problem I forsee is that Indirect Effects only take place after each step, so if you unequip something nothing will happen until the player moves. If they repeatedly equip and unequip while standing still, you may miss an effect you wanted to happen.

              Good Luck with it.

              Peace.
              Last edited by Rodak; 02-08-2006, 06:37 AM.

              MOO!




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                #22
                Re: Mencara Revelle 2- FPS, Survival Horror

                I too have been having problems with this. The only solution I could think of is just by using flags and equipting another weapon. Like equipt shotgun, have ShotgunFlag on and HandgunFag turn off, through the use of the equipt item script. I couldn't find a way to unequipt. I'll try later tonight to see if I can find out a way to, but I've tried before and failed.
                I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

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                  #23
                  Re: Mencara Revelle 2- FPS, Survival Horror

                  OK, I've got an answer.

                  But you are going to want to shoot me.

                  You need to scrap the entire user menu and make a complete custom menu system.

                  Then you can do whatever you Dang well please with each command.

                  *Hides*

                  Peace.

                  MOO!




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                    #24
                    Re: Mencara Revelle 2- FPS, Survival Horror

                    BANG!!!
                    I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

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                      #25
                      Re: Mencara Revelle 2- FPS, Survival Horror

                      Ouch.

                      Good thing that hit my head.

                      Otherwise I might have gotten hurt!

                      OK then, howzabowt dis:

                      Make every piece of equipment (of the type which you wish a script applied when unequipped) unable to be removed.

                      Then make an item the player cannot discard which controls their equipment.

                      You could call it a Wardrobe Cabinet or something.

                      That would work and be much simpler than a Custom Menu System.

                      Give it a try.

                      Peace.

                      MOO!




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                        #26
                        Re: Mencara Revelle 2- FPS, Survival Horror

                        That last suggestion is what I decided to do. All weapons are cursed (I love how you can change those messages so it doesn't say that). And, I made it to where the weapon does not appear all the time, just when you shoot. When you press SQUARE, the gun raises and fires. This is because you suggested use the Viewpoint option, but it only works in battles.

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                          #27
                          Re: Mencara Revelle 2- FPS, Survival Horror

                          Originally posted by Rhen2002
                          This is because you suggested use the Viewpoint option, but it only works in battles.
                          Oops...

                          Making this guide is really making these commands blur together...

                          It's OK though, I do the tutorial things as I write to make sure there are no such errors in the guide.

                          Glad you liked the Item idea.

                          There's usually a way around these things if you can't do them directly.

                          Peace.

                          MOO!




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                            #28
                            Re: Mencara Revelle 2- FPS, Survival Horror

                            Well, I also tried the script to make it where the player controls the camera via the controller, but it doesn't work (I might be doing it wrong).

                            Since this game is First Person, I want there to be 2 modes. In one mode, the player moves, turns, shoots the gun, etc. The other mode is Examine, where pressing Up on the D-pad or Analog make the camera pan upwards. No zooming in of the camera, just looking the direction that is pressed, and snapping back in the original place when let go.

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                              #29
                              Re: Mencara Revelle 2- FPS, Survival Horror

                              Sorry for the double post, but it has been awhile since I last posted here.

                              Anyway, I want to say thanks for helping me out, but MR2 is probably going to be made with a different engine. However, I have not yet used it so it may not be all that it is cracked up to be, so there is a chance I may come back to RPGM2 to make it.

                              Of course, there is another game I am still making on RPGM2, so I may incorporate the gameplay to that.

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                                #30
                                Re: Mencara Revelle 2- FPS, Survival Horror

                                Well, I think you'll only be able to do one FPS mode(this is how mine works) - The one where the camera buttons work like normal(you'd press them to rotate it), but you'd turn with it, and you could only move(well, basically strafe) with left and right and shoot with X.

                                You could have an examine thing, but that'd require events to surround when you press the button and then you'd use move the camera up and down based on how long you run into the events.
                                Quote of the moment - "When you cut down a tree, don't stand near it."

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