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    Improved Defend

    So an old topic brought this up, and I have a simple method for being able to make various defend abilities that achieve a similiar effect that's independant of the defend option. Making its own topic since it's kind of its own thing.

    The basic idea, is to work with indirect effects. Make a direct effect where you disable target menu so it only effects the user, in turn start you want to increase turn priority to make use of it so put turn speed up at turn start in the direct effect menu under advanced. When you put the ability together, the indirect will be as follows. Using the base indirect effect Armor +10, under advanced change it to an action status with incapacitate, go to flow 1, look at the base scripts there and make ones based on em with messages more to your liking.

    Now you can modify your defend ability to your liking, modify the initial rate to your liking, say 75 for a basic improved guard that a knight-type class might use, as that equates to a 75% increase in defense, with turn defend up for the duration of the indirect effect.

    Edit: You'll want to change resists too, and also put add resist in check start, if you want these guards to reduce magical damage too, though in some cases having separate/mixed guards makes sense to me, sorry.

    For a mage, you can go to turn end and put in a recover mp script based on what is in the game already, either having it add flat amounts of mp or % based, also can have a guard that heals. You can also for instance add all magic resist/weapon resist, by putting the add resist script at check start and modifying resists under custom accordingly.

    As for length you can do whatever based on what you want. Heck, you can replicate DQ immunize, change the direct effect to work on your whole side, increase all resists on the indirect effect to 100%, make duration like 3/4 turns, and there you go, many things you can do with this set up.

    Just something people might find interesting/helpful, dunno how active it is anymore though lol...
    Last edited by OmniImmortal; 09-26-2014, 06:54 PM.
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