Is making a boomerang sort of weapon or skill that decreases damage/increases damage as it hits more things. No matter what I try doesn't seem like I can get that multi-effect section to work :/
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The only thing I seem to be having trouble with atm...
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Re: The only thing I seem to be having trouble with atm...
God I finally got it to work, using a variation on my attack % scripts...
Basically, make a variable for first effect and multi effect, let's call it multi %, then I put it at 100 in first effect and, the multi %= multi % - 10 in after effect.
Normally for skills, I have a variable where I multiply instigator attack by different numbers, say 150% for 50% more damage, then call the main battle script to work the rest out. Here, instead of a set # I just replaced where I normally put the modifier, with Multi %. Nice thing with this now is, I can vary the rate at which damage lowers, but can reverse it to make skills increase as they hit more targets...
Next, to figure out how to make splash damage skills, like Golden Sun for instance, with high center target damage that lowers further away... If it is even possible.

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