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    VFX predicament...

    For all you RM2 VFX experts out there, is there a way to make a VFX face the screen constantly? I want to make an HP bar that appears over enemies, and have it constantly visible no matter what direction the enemy is facing.

    I thought of making 8 script branches based on the enemies' direction, and having one of eight VFX corresponding to the direction pop up, but is there an easier way?
    Currently playing-
    Seiken Densetsu 3, Brain Lord, Terranigma (all SNES)

    #2
    Re: VFX predicament...

    Well if you know the trick to duplicating events, you can see in this video how I pretty much do it.
    You may notice the lag but I have quite a bit of VFX running in the background. The numbers for damage would be the same way you could make a bar for the enemies, I could further assist you but its going to have to come from pure memory as my PS2 is in ruin right now. Any questions on how to do this duplication trick feel free to ask.
    Last edited by Drew; 06-25-2009, 01:43 AM.

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      #3
      Re: VFX predicament...

      either tie the camera system into a variable so you can keep track of the viewport direction, or lock it facing north; and have the VFX facing south at all times. there are no ways to make a semi 2D vfx on screen; where it faces constantly with the camera; but isnt stuck straight to the screen. woulda been cool, if there was that option though.
      I love lamp.

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