(This is from the perspective of the game player as well as the game creator)
Here's my 2 cents on this: If random encounters are low, they can still annoy me, but to me it's worth it if I can avoid the battles when I want to (either by spell/item effect or encounter-free map areas). Random encounters can give players more options and freedom IMO (to train/mine for gold), especially if they have the option to not be bothered if they don't want a fight right then. Event battles can be set to repeat, but for the sake of variety I prefer random battles. Event battles are very important, but I don't think I would make a game that used them exclusively.
Here's my 2 cents on this: If random encounters are low, they can still annoy me, but to me it's worth it if I can avoid the battles when I want to (either by spell/item effect or encounter-free map areas). Random encounters can give players more options and freedom IMO (to train/mine for gold), especially if they have the option to not be bothered if they don't want a fight right then. Event battles can be set to repeat, but for the sake of variety I prefer random battles. Event battles are very important, but I don't think I would make a game that used them exclusively.







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