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whoa, how on earth are you doing 2D sidescrolling in RPGM 1???
For our platforing minigames (there are two in this game), we used a similar engine as Dave Carter did with FuFu the Acid Trip Bunny. The only difference is that with ours you'll fall if you walk off a ledge, as opposed to in his, where you would have to press X to hop down.
It's not extremely hard to do. You create a character graphic where you don't walk when going up or down. You create platforms, and like in the pics, you use depth to represent height. On top of each space on the platform, make an event (with graphic 39, color 3) and make it so that when you examine it, you'll go up a certain amount of spaces and then down that same amount. That way it looks like you jump when you press X. Then make so that at certain parts, you'll jump and move a bit to the side upon pressing X, so that you'll land on another platform. It takes some debugging to get it to work, but you can make a pretty convincing platformer.
It's just one of our features; we have several minigames that involve different gameplay types.
Wow, this kind of reminds me of my created game. Well, only in the fact that it takes place in Utah. I'll put this game on my must play list as soon as it gets finished.
PS: To prevent major spoilers in the future, from this point on we're going to release two random screenshots every weekend until the game is finished.
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