Re: RPG Maker 4. what should it have?
I'd be all over an RPGM2 "Special Edition" (why'd they bother putting Special Edition in RPGM3's title, again?). What we need is an RPGM2 with...
* Some more realistic models along with the cartoony
* A much MUCH lower building block constraint
* Furthur horizons (seriously, seeing only 14 blocks in front of you is pretty bad)
* More musical options (where are the brass instruments?)
* More monster models available for use outside the DBS
* More animations for the character models (you know, like give them all attacking animations if we wanted to use a CBS)
* And of course, a much easier user interface
* Oh yeah, I want to be able to hold backspace to delete a line instead of having to press it over and over again
* A better way to import pictures (who actually has a camera with Picture Paradise)
* The ability to show variables onscreen with all the other text options (the Text Box option, or in a VFX)
* Coordinates in the VFX editor
* Cow. How can we have a farm without a cow?
* Get rid of the tile movement and give us full, responsive 360-degree movement
* No more constantly-walking characters, unless of course we wanted them
* Events being able to move around in the air.
* Being able to not only zoom and rotate the camera, but tilt it, turn it upside-down, lock in place, and move around freely without having it focus on the player
* Get rid of the blur
* Being able to carry all character stats and items over to a new file if we wanted to do a "new scenario"
Yup, an RPGM2 with these sort of changes would rock.
I'd be all over an RPGM2 "Special Edition" (why'd they bother putting Special Edition in RPGM3's title, again?). What we need is an RPGM2 with...
* Some more realistic models along with the cartoony
* A much MUCH lower building block constraint
* Furthur horizons (seriously, seeing only 14 blocks in front of you is pretty bad)
* More musical options (where are the brass instruments?)
* More monster models available for use outside the DBS
* More animations for the character models (you know, like give them all attacking animations if we wanted to use a CBS)
* And of course, a much easier user interface
* Oh yeah, I want to be able to hold backspace to delete a line instead of having to press it over and over again
* A better way to import pictures (who actually has a camera with Picture Paradise)
* The ability to show variables onscreen with all the other text options (the Text Box option, or in a VFX)
* Coordinates in the VFX editor
* Cow. How can we have a farm without a cow?
* Get rid of the tile movement and give us full, responsive 360-degree movement
* No more constantly-walking characters, unless of course we wanted them
* Events being able to move around in the air.
* Being able to not only zoom and rotate the camera, but tilt it, turn it upside-down, lock in place, and move around freely without having it focus on the player
* Get rid of the blur
* Being able to carry all character stats and items over to a new file if we wanted to do a "new scenario"
Yup, an RPGM2 with these sort of changes would rock.

Oh well...





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