Multiple endings will still be possible even with the limitations, right? Like if I wanted to have a character decide between good and evil and have different events and endings for either. Not that I'll be doing that, cause it's been done.
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Multiple Endings
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Re: Multiple Endings
I would imagine that text choices would be a necessity for any RPG design software. There's also variables, so you don't have to set a complex series of conditions up, like you did in RPGM1, to choose between several endings.
Even if they drop the ball in such an atrocious way as to forget text choices, I would imagine that you could set it up so talking to one character gives you one set of events, and talking to another results in a different series of events.
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Re: Multiple Endings
Role playing games have been done, so by your logic, you shouldn't even bother.Like if I wanted to have a character decide between good and evil and have different events and endings for either. Not that I'll be doing that, cause it's been done.
In fact, living a full life has already been done, too. You shouldn't be a conformist.
But wait! Committing suicide is so cliche now that it's totally uncool to do so.
Being in a coma is a signature for any bad soap opera.
I don't know. Everything's been done, already. I guess we can't do anything.
But if everything's already been done, hasn't doing nothing been done, as well?
I mean, you can't even pluck your twanger without someone telling you it's been done.
In summation, Simpsons did it.Last edited by Big Rick Cook; 07-12-2005, 10:26 AM."Mindless killing doesn't do a lot for me anymore." - Sampson
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Re: Multiple Endings
I can't think of any reason you wouldn't be able to make multiple endings in RM3. For anybody who is planning to have them in your game remember to consider whether you want the player to have to play through the whole game to get a different ending, or if they can start from certain save points and take the other path/choice. Both methods have good points to them but you have to know which one you want to plot out the events in your game.I want that Mulan McNugget sauce, Morty!
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Re: Multiple Endings
Different endings will be worthwhile to the player if getting them requires a totally different gaming experience or story. That's what made Tactics Ogre so great.The unnecessary felling of a tree, perhaps the growth of centuries, seems to me a crime little short of murder." ~ Thomas Jefferson
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Re: Multiple Endings
Omegablade Saga (The only game I've ever completed, which should be on this site, but my Dex Drive is broken
) featured two endings, one if you found certain items, the other if you didn't. If you got the lesser ending you had the option to start over with all of your levels and equipment, so you didn't have to build your characters up at all, you just played through, looking for the secret items.
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