Re: Anyone ever do a "monster capturing" game for RPGM1?
Hmm, I've been thinking about checking that game out.
I've already settled on 12 different monster character, and I'm going to use the 4 different palette swaps for each monster, so that's 48 total monsters involved in the actual system. There's also arena foes, and several other types of enemies that can't be captured but are still dangerous, and have reasons to be fought.
Originally posted by Karr Lord of Chaos
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you can be creative and pull this off. you have a max character number but you dont even need your ash char in the party. maybe have 15 types of monster types and use those as the base for your part.




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