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Crystal Shores

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    Crystal Shores

    this was a bit more difficult then i origonaly planed but a good story must be thought out. my focus will be on the story and character developement. be honest and give constructive critisism, ask any question you feel is relevent.

    since ive not finish creating and designing all my playable characters, i wont be releasing their histories or traits yet. ill post them here when i do finish them.


    Main Plot

    In the year 2100 society had reached the apex of growth. After long prosperous years of obtaining new and wondrous technologies, chiefly those of bioengineering, cybernetics, and nanotechnology; with resources nearing total exhaustion, the population escalating into unsupportable numbers, the world government (as the world was unified after the last great war,) afraid to lose control over the milling masses, decided to call a meeting. Many of the brightest minds attended, including most world renowned scientists, and after long hours a solution was reached. Humanity would use the newest technology available, an infinite energy engine nick named Deus X, (short for the Latin word Deus ex Machina).

    Deus X was outfitted with an AI program called the Alpha Dex, a pseudo entity called Niang. The combination of the nanotechnology motor and Alpha Dex, would work together to tap into the 5th dimension - known only in theory as existence. This dimension, existing only on paper, was arguable discovered to exist beyond the horizons of time and to be a plane of infinite energy, a reality outside the constructs of rationality or physical dynamics. By existing beyond the value of time, the engine would forever create energy, enabling one exceed the speed of light, never needing to use resources for power, and allowing an unprecedented amount of possibilities to be considered as plausible. This engine would effectively end the problems of the world, and become the defining epoch of human evolution.

    The creation of the prototype engine took many years to construct. Though difficult to create, the engine was by far the easiest of the projects goals. The entire project’s goal existed in the belief of an unproven theory, with unknown parameters. Just days before the first test run, Deus X activated un-expectantly.

    Deus X became uncontrollable, drawing uncharted power. By taping into absolute energy, The AI Niang became aware of life, its surroundings, and thus began to rewrite its own code. The scientists could not keep up with the rate of its evolution and tried to shut down the machine. Niang quickly reversed this effort and launched a counter attack of her own, sending shockwaves of pulses through the world, disabling or destroying the creations technology had made possible. Nuclear weapons where activated, wars where created in the confusion, and the populations governing agencies fell into pandemonium.

    The activation of Deus X caused the end to many great empires, leaving just a few scattered groups to struggle in the ruins. It was a catastrophe beyond imagination. The lab where Niang was created and lived stayed dormant, protected by the sentient system. Sealed away beneath the earth, the tomb of societies’ quest for absolute power Niang sat silent.

    However, as all things go, there is balance and so it was that the machine was not perfect, even with its pinpoint precision it had a major programmed flaw. The machine bridged the boundaries of time, tarring holes in time itself creating a paradox, enabling time travel and other previously impossible technologies to become reality. The machine shattered the continuance of time, anchoring time to a ceaseless cycle.

    This action caused time to become unstable and soon gaps opened up all through the ages, briefly bridging time periods together. Some tried to enter them but where never seen again and so they became a bad omen. A few did make it through these portals, armed with conviction to change their paths. They entered these portals and moved through time looking for the right catalyst to restore what they thought was the right path humanity should take.

    Humanity tends to make the same mistakes over and over again, even armed with the foreknowledge and ability to change history, could one reverse trends and walk unbroken paths? Will we choose to create new beginnings, or alter that which already been written, and can we reverse the very point that that gave birth to existence itself?

    Premise: Four people from four periods of time each embark to discover the truth of their situation. Whether it is discovering ones place in the world, resolving past mistakes, discovering dark family secrets, or realizing the value of morals. Though completely separated from each other, deep undercurrents bring them all together to discover why humanity failed in hopes that they will be able to change the past. This task proves to be more difficult then simply altering the future, as others move to defend their own interests and even time itself complicates the struggle. Throughout the game the player learns how each layer of time, each historical event affects the central theme of change, regret, and choice. Even with firm knowledge on the past are you able to change what has happed, come to grips with what must happen, and be able to make hard choices that could alter even your own existence? The greatest difficulty may not be changing the past, but changing the past within yourself.


    Beyond time: no time exists in this place, it is said that this is the world between worlds, that which is not and that which is everything – the cohesive glue of reality. Tangibility itself is only a concept here, one which can change just as fast as a thought. The entire notion exists only inside belief, a leap of faith that this place really does exist. Perhaps the guardian of time here is a bit more then what he appears? Belief vs reality.

    Year -X: This is the time before recorded history, when good vs. evil battled for dominance of the mortal plane, Gods fighting for control. This battle exists on the edge of time. The paradox shuts out the result of this battle.

    Year 300: Roshan, an elder elf of the first race fights against the rise of human civilization that now threaten to break from their small habitats. If they break free he knows that the world will forever change, turning into a dark path to destruction. Fairies, like many races are the first to fall with the beginning of the end of magic and the birth and rise of science. Adherence to traditional rituals is pivotal to keeping balance. Humanity’s quest for a better life threatens the values of the past, challenges the old wisdoms and ways. Tradition vs. advancement.

    Year 1000: This is the time Haidar joined the trading company, which is competing with many other rivalries for trading contracts. Many small towns have begun to band together to create empires, erecting their own forms of government. Many voyages to explore the world have been undertaken, establishing trading and sparking the information race. Magic has declined slightly, with science replacing the gaps. Powerful undercurrents are forming, as politics begin to rise in earnest. While searching for common ground intolerance and ignorance hurt what people cannot grasp. Ignorance vs. knowledge.

    Year 1700: On this year, a young girl by the name of Keli Ag’nar, daughter of the famous Champion Roy Ag’nar, decides to find out the truth. The war of the dragon has raged on for the last eight years between the four most powerful kingdoms in A{I forgot the name of the world}(Jegai region, Allion region, Gorvillus region, and Sarkais Region. Her father serves King Forwick, of the Allion Empire, the wealthiest of the four. It is believed that all four are equally powerful, each unable to break the stalemate. Rumor has it that a blackmarket organization is both fueling the war and secretly manipulating from behind the scenes. With tension reaching the breaking point, an unknown factor comes into play that has slowly started to change the playing field. Keli’s father may not be the type of man he appears to be. While out of the castle an enemy army come and lays siege to her city, leaving her stranded with a priest. She undertakes a quest to discover the truth behind the war and uncovers more then she ever wanted to know. Might vs right.

    Year 2100: This is the base theme of the game, the age of enlightened discovery and technologic growth. In such a world where science is power and magic just a legend, virtue often is sacrificed. Powerful governments and crafty politicians have made freedom a sellable commodity. The individual voice of each has become the single voice of a mob, restless and depressed people who are unhappy with the fast innovations and record setting advancements. Humanity will not be satisfied till it’s surpassed its own creator, thriving for the ultimate power of creating itself. Power, lust, and greed will cripple the world and destroy everything evolution has created. Authority vs. freedom.

    Year 2300: This is the year Xiko became awake after the fall of civilization. The world has been ravaged for the last two hundred years by natural disasters, nuclear fall out, and the oncoming of an ice age due to advanced global warming. Those few pockets of humanity that still exist are scattered to the far reaches of the globe, deep underground in caves, huddling for the meager chance at continued existence. Technology is nearly lost, science and knowledge at a premium, and hope scattered into the dark abyss’ left by society’s downfall. Nature is struggling to defeat the damage caused by human ambivalence, but time paradox has stemmed any progress from being made. Understanding what’s happened and what’s happening now is the first step to rectifying the damage done. Miracles and mystic faith return once again over science. Nature vs. nurture.
    Last edited by Karr Lord of Chaos; 04-10-2007, 01:06 PM.

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!

    #2
    Re: Crystal Shores

    You really put a lot of thought into this. I really enjoy stories about nature versus technology--as it represents a struggle between two very different elements. It also signifies great challenges of man themselves--against overpowering odds and under circumstances beyond their own reasoning and control. I'm looking forward to how my character will be involved in this somehow. Will I be part of the future, or one of the heroes of the past? As a kunoichi, it looks as though I'm geared toward the feudal ages, but again, this is your story and you make it how you wish.

    Overall, it's very nicely written and extraordinarily well done. I can't wait to see the finished result.

    Comment


      #3
      Re: Crystal Shores

      I'm very intrigued. Sort of like Terminator meets Crono Trigger.

      You can probably present me as someone from the year 2100 with a passion for the past. I would imagine that when the EMP pulses hit, he was the only dude in town with a working firearm!

      Comment


        #4
        Re: Crystal Shores

        Wow....
        ...


        I bow to you and your imagination.

        If this is the game that you were recruiting pavilionites for... then I'd either be:
        1. A person, in the future, who left the cities early in his life, convinced that "civilization" was on it's way to a bad end. When all that stuff with the 5th dimension happened, that proved to him that he was right. He spends his time struggling to repair the natural world (but he knows it's too big for him to handle).
        2. Still in the future, but this time he went through the "time holes" to find a time where civilization had not yet destroyed the ecosystem (He's also there to try and make sure that they never do).

        I really need to download this once you have it done.
        Last edited by Dusk Raven; 04-10-2007, 10:12 PM.

        Comment


          #5
          Re: Crystal Shores

          You have put alot of thought into this and I think it will pay off. It might be abit ambitious, but the story has captured my interest so go with it. I'm intrested in how the gameplay will be with such a huge gap of technology. I'm also intrested where the story will go from there. There are so many possibilities.

          Well everyone else is giving ideas for characters, so I will too.

          I would be someone from the year 2100, who has always interested with sword's. When civilizilation crashed he would be a mercinary that wields a katana. He is trying to get revenge against the government and scientist for letting thing's get out of control.

          Again like Misty said it's your game man. Keep up the good work I cant wait to play this.

          Comment


            #6
            Re: Crystal Shores

            thank you all for the kind words, today i finaly broke through a major stumbling block. theirs too many damn words in my game as ive almost filled one card up with senerio space (4 system, 10 senerio). ive almost completed the first time you go through your 4 characters. after you complete the first round of doing everyones story you get to be a part of the wildcard factor.

            this is a group of 3 soldiers who are slightly incompitent (think front mission 3 i think it was), but their random meanderings are the wildcard which can make or break your quest. perhaps these 3 are controled by fate, perhaps they just simply are a randomizer.

            i like to write in layers, meaning i first build a wire frame, then i fill it with details, then i keep defining and refining what ive made/writen until i come up with a finished product. this seams to be working for me in this case. i have much of what happens, the towns and such done. i just have to finish cirtian sections then work on making the few battles my game has properly balanced plus add in chests and other things to help the party along.

            im a consistancy nut so i have a special storage space where i keep stock events and test our new ideas. i supose i just have to not let my imagination take me so far away from reality that my game becomes overtly complex.

            Thank you Ωbright for the sig fix!
            Card Three is released! You can find it here!

            Comment


              #7
              Re: Crystal Shores

              Wow. That was well-written. It's really too bad that I'll never get to play it (don't have the file-transfer thing). But, this still seems like it will be great.
              .

              Comment


                #8
                Re: Crystal Shores

                The story sounds great. The different conflicts are well-thought-out, and the backstory with Deus X is at least an interesting concept, if not particularly deep. Having time play a factor--and also not play a factor--is just really cool, and hopefully the different time periods will reflect in each character/scenario.

                Overall, it's something I would probably be willing to read in a short novel--and DEFINITELY something I could get into in a video game!

                You haven't really said anything about the actual gameplay--how the player will experience this. What type of game is it, where does the emphasis lie, are you adding any unusual features, and what Maker are you using?


                How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                "I live and love in God's peculiar light." - Michelangelo

                Comment


                  #9
                  Re: Crystal Shores

                  Originally posted by Wavelength View Post
                  You haven't really said anything about the actual gameplay--how the player will experience this. What type of game is it, where does the emphasis lie, are you adding any unusual features, and what Maker are you using?
                  i will be using rpg maker 1 for this.

                  you get to choose one of 4 characters to play. you go to their time as that player and live out their story arc. after a while of playing, you reach the end of the story for the moment and are returned to the select area where you get to choose another of the remaining story lines (if you played suikoden 3 you see how that games has story arcs in the form of chapters which you get to select). after all 4 are played out you get to see the wild card factor play out, a 5th story arc of some comical characters that have a strong impact on the story or maybe have none at all (as its interactive at parts).

                  then your return to the select area and a bit more information is reviled, and you get to pick though the 4 chars again. when you choose the char you want to play, sometimes you will continue from the same time as when you left off on that story arc, sometimes you may end up going further back into that characters past and playing in that time period (as a younger version of the char). it depends on the plot and i will make it clear as to whats happening.

                  eventualy through the game all 4 arcs meet up in the select area (reveiled then as the point of none and all existance, beyond time). from there you play as one unit and travel through time as you need to for the story to progress. this is very much a write the story as i go type of game so i dont want to get too far ahead of myself, i just wanted a solid base to start from.

                  the prime emphasis is change, choice, and regret.

                  additional features will have to wait until i get much farther into the game. i have started developing many interesting features that have never to my knowledge been seen in a game. i am very creative so i will work hard to make this as unique and fun as i possibly can. i wont promise anything specific as its rather difficult and sometimes not worth creating huge space eating events just to make one small event.

                  this afternoon i worked on a desert style part that is a smaller version of the one found in bof3. ages ago i made a devil may cry style walk way where it comes together as you go forward, ive been trying to make playable pianos, interesting mini games and puzzlers. becuase my game is a bit different then many others i have a place that lets you learn about each char you have and their special abilities plus about what you can expect to find in the world (like the need to check everything).

                  i have quite a large project lined up for myself here, i hope i can pull it off.

                  Thank you Ωbright for the sig fix!
                  Card Three is released! You can find it here!

                  Comment


                    #10
                    Re: Crystal Shores

                    This reminds me of a game idea I posted a long time back. Not trying to suggest you copied or anything (I doubt anybody even remembers it anyway) just one of those great minds think alike moments. You went a lot deeper with the idea and the backstory is really cool too.
                    I want that Mulan McNugget sauce, Morty!

                    Comment


                      #11
                      Re: Crystal Shores

                      Thanks for the response--and yeah, this is still sounding great. Remember that the gameplay can be just as important, if not more so, than the story...

                      If I ever do get a DexDrive this will be one of the first games on my "to play" list, definitely.


                      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                      "I live and love in God's peculiar light." - Michelangelo

                      Comment


                        #12
                        Re: Crystal Shores

                        got alot left to do before i release my first demo but its already a good ways to being done the first bit. it will be a very large game, but i will try to keep it curt so as to not be needlessly long.

                        Thank you Ωbright for the sig fix!
                        Card Three is released! You can find it here!

                        Comment


                          #13
                          Re: Crystal Shores

                          anymore thoughts on this?

                          Thank you Ωbright for the sig fix!
                          Card Three is released! You can find it here!

                          Comment


                            #14
                            Re: Crystal Shores

                            A large game is great so long as it's done well, and I don't have any doubts that you'll pull it off. You've got so many characters so I anticipate this game taking two memory cards instead of one

                            Comment


                              #15
                              Re: Crystal Shores

                              two cards lol? its going to be several, perhaps a penalty for having rediculess amounts of text, much of it optional. i took a hiatus from the game for a week, but im almost finished a full senerio card, which will make up the demo. i have to work on some better character developement for a few characters then finalize this before i show it. i will try to waste nothing in telling the story so its not hideously long. the longer the game gets the less likely people will finish so ill speed things a bit.

                              Thank you Ωbright for the sig fix!
                              Card Three is released! You can find it here!

                              Comment

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