DAY 1
Initial Impression
Good stuff:
Bad Stuff:
PROGRESS
I spent about 5 (or more) hours tinkering with this thing. There a lot of stuff here, but I'm still not sure MV has some of the options I'd like, such as making a character/object blink (appear/disappear rapidly).
Making maps seems to be slow work and I'm not familiar with the different tilesets, but I'm sure I'll get better.
I haven't worked out the weapons/magic/enemies/items and such. MV gives you some presets, kind of like RM2, so I deleted a few and left ones that I may want to refer to later.
I successfully made 3 very small maps that are functioning almost like I want them to. Was able to get some fancy screen transitions, sound effects, and events working.
There are some things that seem to have worked better in RM1 and RM2. It'll take some getting used to.
Overall, not a lot of gameplay completed, but I feel I learned a lot about how MV works in a short period of time.
DAY 1: CONTINUED...
PROGRESS
Bad:
Good:
(?) = Requires further testing to confirm.
Initial Impression
Good stuff:
- Menus are pretty bare bones.
- Relatively easy to navigate.
- Graphics are nice: HD and Widescreen.
- Relatively good variety of map tiles / sprites.
- Custom character maker (from presets), still good!
- You have pre-made party/item/enemies to work with.
- 1st person AND side view battle system.
Bad Stuff:
- Menus are pretty bare bones...!
- Can be tedious to navigate.
- Sprites are small, even for my new 65inch TV.
- Quick keys are not possible.
- You cannot begin with a completely blank slate.
- Meaning, manually deleting any unwanted things.
- Unable to preview title screen from editor.
- ALWAYS have to view the title screen for test play!
- Too easy to exit out of some menus without saving!
- No custom sprites or title screen.
- No DLC... yet.
PROGRESS
I spent about 5 (or more) hours tinkering with this thing. There a lot of stuff here, but I'm still not sure MV has some of the options I'd like, such as making a character/object blink (appear/disappear rapidly).
Making maps seems to be slow work and I'm not familiar with the different tilesets, but I'm sure I'll get better.
I haven't worked out the weapons/magic/enemies/items and such. MV gives you some presets, kind of like RM2, so I deleted a few and left ones that I may want to refer to later.
I successfully made 3 very small maps that are functioning almost like I want them to. Was able to get some fancy screen transitions, sound effects, and events working.
There are some things that seem to have worked better in RM1 and RM2. It'll take some getting used to.
Overall, not a lot of gameplay completed, but I feel I learned a lot about how MV works in a short period of time.
DAY 1: CONTINUED...
PROGRESS
Bad:
- Parts of the map(?) and icons sometimes disappear while editing.
- MUST reload area (select anther, then back) to fix.
- Don't reduce map size if Events end up off screen.
- Events (seem to be) lost and undo may not fix(?)
- There doesn't seem to be a way to "snap-to" Events, like RM1 and RM2(?)
- Also, they are not super obvious, only a shadow (if no graphic) on the map.
- Meaning, you have to hunt around to find them and maps can be 256x256 spaces!
Good:
- I forced an Event to blink while moving.
- While setting a value, press X to type exact #.
- (Number pad shows on screen, faster than Up/Down.)
- Maps can be 256x256 spaces!
(?) = Requires further testing to confirm.



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