I'm working on a greyish metropolis called 'Serene City.' This is probably the most detailed tileset I've ever done. My basic goals are to give the impression of a vast, endlessly sprawling city, while only rendering environments that are necessary to the plot/level flow of the game. It's still a lot of work.
This blog post has more detail about what environments I intend to produce.
I'm currently working on the Curio District, which is mapped out, but lacks detail. Here's a shot from the editor in 1/4 scale:

1/22/15 Update: New look of Curio District: (More colorful, distinctive atmosphere. Now it's more accurate to say that this is a historical district rather than a slum. I can always make desolate slums later. Alleyways and streets still lack trash cans, hydrants, lights, etc.)

Originally, I was only going to render the first two buildings (Curio Shop on lower left, Psychic Shop right next to it) and do alleyways, sewers, and abandoned apartment buildings as separate districts, but here I think found a more aesthetically pleasing way to combine them into one.
Rundown of what's what:
Lower left -
Curio Shop (Eldritch Pawn)
To the right of Curio Shop -
Psychic House (Psychic Readings, Taxes, & Confectioneries)
Next building to the right -
A run down apartment complex.
Vertical parallel Roads/Lines cutting off Apartment -
This is where I intend to place some subway tracks which periodically shoot out a bullet train. It's kind of a gamble, but if I can pull it off, it'll look like the tracks are suspended over the district.
Top Left -
Un-enterable building that serves as a natural barrier. It overlooks an alleyway littered with refuse.
Center Top -
Small run down plaza/park made of stone.
Right Top building -
Another natural barrier building, but has an entrance to a seedy bar to the far right.
Right side of District -
The checkered area will be all water. There's a little canal-like spot made of stone in the center (think venice) where the player can easily enter the sewers. And finally, there's a tiny bit of street visible at the bottom of the screen, which turns into a bridge as you go right. (I want to avoid drawing cars as much as possible, so this is purely decorative.)
What I have finished:
Curio Shop: (I neglected the roof vents in this screenshot, but no big deal.)

Psychic Shop: (Ended up being incredibly colorful. I wonder if I'll have to adjust the color scheme once the rest of the district is finished?)

Apartments & Railway: (Couldn't resist adding glowy neon effects. The railway turned out so-so, I think. The player can walk under it. It should probably look more like a railway if you see a bullet train skating by.)

Building Wall: (It's only purpose is to act as a barrier. For some reason, I thought of the film Suspiria when I decided to add the neon gradient.

Park: (mysterious park hidden in the alleyway. I originally conceived a crumbling grey fountain, but quickly changed my mind and made it glowy neon instead.)

Canal & Ancient Apartment Building: (Okay, this one's incomplete. The apartment might look something like the top of Tudor City in New York when it's done. It also might be a totally different color by then. I also need more ornamentation in the purple canal area, and I really need to start working on the water soon.)

I'm almost done, but I know well enough by now to say whether I'll be done soon. Surprises can happen unexpectedly...
If you're reading this, please make some kind of post. Any feedback is extremely helpful, even if you just want to wish me good luck!
This blog post has more detail about what environments I intend to produce.
I'm currently working on the Curio District, which is mapped out, but lacks detail. Here's a shot from the editor in 1/4 scale:

1/22/15 Update: New look of Curio District: (More colorful, distinctive atmosphere. Now it's more accurate to say that this is a historical district rather than a slum. I can always make desolate slums later. Alleyways and streets still lack trash cans, hydrants, lights, etc.)

Originally, I was only going to render the first two buildings (Curio Shop on lower left, Psychic Shop right next to it) and do alleyways, sewers, and abandoned apartment buildings as separate districts, but here I think found a more aesthetically pleasing way to combine them into one.
Rundown of what's what:
Lower left -
Curio Shop (Eldritch Pawn)
To the right of Curio Shop -
Psychic House (Psychic Readings, Taxes, & Confectioneries)
Next building to the right -
A run down apartment complex.
Vertical parallel Roads/Lines cutting off Apartment -
This is where I intend to place some subway tracks which periodically shoot out a bullet train. It's kind of a gamble, but if I can pull it off, it'll look like the tracks are suspended over the district.
Top Left -
Un-enterable building that serves as a natural barrier. It overlooks an alleyway littered with refuse.
Center Top -
Small run down plaza/park made of stone.
Right Top building -
Another natural barrier building, but has an entrance to a seedy bar to the far right.
Right side of District -
The checkered area will be all water. There's a little canal-like spot made of stone in the center (think venice) where the player can easily enter the sewers. And finally, there's a tiny bit of street visible at the bottom of the screen, which turns into a bridge as you go right. (I want to avoid drawing cars as much as possible, so this is purely decorative.)
What I have finished:
Curio Shop: (I neglected the roof vents in this screenshot, but no big deal.)

Psychic Shop: (Ended up being incredibly colorful. I wonder if I'll have to adjust the color scheme once the rest of the district is finished?)

Apartments & Railway: (Couldn't resist adding glowy neon effects. The railway turned out so-so, I think. The player can walk under it. It should probably look more like a railway if you see a bullet train skating by.)

Building Wall: (It's only purpose is to act as a barrier. For some reason, I thought of the film Suspiria when I decided to add the neon gradient.

Park: (mysterious park hidden in the alleyway. I originally conceived a crumbling grey fountain, but quickly changed my mind and made it glowy neon instead.)

Canal & Ancient Apartment Building: (Okay, this one's incomplete. The apartment might look something like the top of Tudor City in New York when it's done. It also might be a totally different color by then. I also need more ornamentation in the purple canal area, and I really need to start working on the water soon.)

I'm almost done, but I know well enough by now to say whether I'll be done soon. Surprises can happen unexpectedly...
If you're reading this, please make some kind of post. Any feedback is extremely helpful, even if you just want to wish me good luck!


...Assuming that it's drawn with at least two planes visible and not just a top plane; otherwise it could look like it's climbing straight up! However, if two planes aren't drawn on the rail itself it could be a bit tricky to get the bullet train to look like it's not facing into the rail slightly.


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