Re: Ursus Quest: 'Shadow of the Towers'
Well, Obright, it seems as if you've mastered the Battle dilemma. The idea of the path to bypass battles is a good one. The fact that your battles are "a lot of fun," too, is unusual for RPG Maker 3, at least from the games I've played. That's a definite plus. And 16 spells per boss...Whoa!
Just out of curiosity, how much time would you estimate that you've put into your game, if you have any idea?
All the info. you've provided in your forum is so detailed that no one can say you didn't try extremely hard to make the best game possible. Nice!
I can't commit to being a playtester for SotT, but I look forward to checking it out when it's finalized for sure.
Well, Obright, it seems as if you've mastered the Battle dilemma. The idea of the path to bypass battles is a good one. The fact that your battles are "a lot of fun," too, is unusual for RPG Maker 3, at least from the games I've played. That's a definite plus. And 16 spells per boss...Whoa!
Just out of curiosity, how much time would you estimate that you've put into your game, if you have any idea?
All the info. you've provided in your forum is so detailed that no one can say you didn't try extremely hard to make the best game possible. Nice!
I can't commit to being a playtester for SotT, but I look forward to checking it out when it's finalized for sure.



I'm still going to finish that damn thing one day... You say you encountered some battle balance issues in it. Did you go by the walkthrough? If so, then I'll have to work on that. When you get into the Hydra Shrine the enemies are supposed to be harder, but I may need to nerf them a little. Hmm...maybe I'll make a 'Local Gods' thread over here, since it's been stated that games made with other makers are acceptable.

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