So I did pick up IG Maker earlier this month, and have made an unofficial New Year's resolution to learn the ins and outs of the software to the point that I have at least a basic framework for a game. Began sketching some ideas out last night on paper (sketching, as in, putting some ideas down on paper, not sketching as in drawing), but I'm not going to even begin to ramble them out here until I have something more concrete.
I was really, really hoping to take the software in a different (graphically non-intensive, to the point of minimalism) direction, and I still might try to build something around this other idea, but for the time being, I'm thinking of starting with something that the software was intended to be used for to ease the learning curve a bit. I can maybe try to make a game type outside of the intended scope of the software later. But in order to break the rules, I need to learn the rules first, as they say.
I was really, really hoping to take the software in a different (graphically non-intensive, to the point of minimalism) direction, and I still might try to build something around this other idea, but for the time being, I'm thinking of starting with something that the software was intended to be used for to ease the learning curve a bit. I can maybe try to make a game type outside of the intended scope of the software later. But in order to break the rules, I need to learn the rules first, as they say.



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