OFFICIAL PREVIEW OF DANIEL'S QUEST III (by 1ce) now available!!
http://www.rpgmmag.com/issues/issue_..._preview_i.php
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This thread is something I'm going to use to get myself a bit more motivated to work on completing the full game.
99% memory capacity
9 fields (3 main areas really - Nevernear, McNally, and ?)
9 dungeons (several of which simply serve to connect duplicate fields to each other)
10 towns(2 main towns really - Others have been shrunk quite a bit to minimize unnecessary walking)
63 people
41 Storytellers (so far)
25 monster parties (these need a lot more tweaking)
137 items
http://www.rpgmmag.com/issues/issue_..._preview_i.php
---------------------------------------------------------------
This thread is something I'm going to use to get myself a bit more motivated to work on completing the full game.
99% memory capacity
9 fields (3 main areas really - Nevernear, McNally, and ?)
9 dungeons (several of which simply serve to connect duplicate fields to each other)
10 towns(2 main towns really - Others have been shrunk quite a bit to minimize unnecessary walking)
63 people
41 Storytellers (so far)
25 monster parties (these need a lot more tweaking)
137 items




When I look at the file type it just says file. Every other game says Max.Zip file. I don't know what that means. Do you? I figure you might since it's your game.
That depends on time. Plus I'm doing finishing touches on my own demo.
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