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musings of a game designer

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    musings of a game designer

    As I lay awake in bed I reflect on my game and wonder of the direction I have chosen for it. Its at this time that I look at the road block that prevents me from moving forward and wonder what keeps me there. This is where the epiphany comes to me. A little errant detail that keeps the whole project sidelined, an idea that doesn't jive with the rest of the game structure or a progression that violates the gamespeed.


    In this case its a long debate I have had regarding joining the characters. I have decided to not con join the party at this present time. What I will do is leave xiko and lady keli in their timelines and progress them further there and have haider and roshan to join up in an undecided time period not exceeding the time of 1000.

    This change frees up some problems I had for the future as well as kills the stupid transition I used in xikos arc. Instead he will discover the truth of his time line, space willing. Haider and roshan will still stumble across each other in the shadow forest as planned.

    I know little of what I have said above makes sense as none have yet played the new card but I still find it important to clarify the roadblocks and keep a written journey of my odyssey.

    Additional changes I need to make are getting people to relate to the rest of my damn cast. Thankfully I have extra space in the first card to rectify this mistake, though I do not know how I will achieve this end.

    I wish my creative process where more focused. I want to finish this game at some point.

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!

    #2
    Re: musings of a game designer

    Heh, reading the thread title and that first paragraph, I thought I was about to get something really enlightening and generalizable. I can't help but admit I was a little disappointed!!

    Still, I'm really glad you found a way to sidestep something that was making you feel torn about your game, and if there's any way I can find to play RM1 games, I really want to play your sometime. I've really liked what I've read about it thus far.


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

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      #3
      Re: musings of a game designer

      I admit I also felt like the title belonged on an entirely different piece of work but I decided against a long post as it was too difficult to type this out by cellphone. Excuses aside, I feel I need to work a bit more on my game before I can credibly produce a monologue about the inner struggles about game designing.

      Sorry to disappoint, ill make up for it at another time.

      Thank you Ωbright for the sig fix!
      Card Three is released! You can find it here!

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