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Super Mario RPG: Legend of Seven Stars

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    #16
    Re: Super Mario RPG: Legend of Seven Stars

    I always enjoyed the Axe Team.

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      #17
      Re: Super Mario RPG: Legend of Seven Stars

      The Axem Rangers are the BEST.

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        #18
        Re: Super Mario RPG: Legend of Seven Stars

        Originally posted by Yes Man Sr.
        i like things for free, Wind.

        GImmie?
        I honestly would but its my friend's and he wants to play it when I get back from Spring Break.

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          #19
          Re: Super Mario RPG: Legend of Seven Stars

          I think this is the first time I've been in a SMRPG topic where the game isn't constantly praised. Has the game started to really show its age?
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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            #20
            Re: Super Mario RPG: Legend of Seven Stars

            Originally posted by highwind
            I honestly would but its my friend's and he wants to play it when I get back from Spring Break.
            Lets not talk about spring break....

            lets talk about you and me.

            Love making.

            INNUENDO?

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              #21
              Re: Super Mario RPG: Legend of Seven Stars

              I don't think it has showed it's age at all, just sounds like many people older than 7 don't enjoy the juvenile characters and themes as much.

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                #22
                Re: Super Mario RPG: Legend of Seven Stars

                It used to be just about everyone here acted like they liked it. No wait, actually they were just comparing it with the later Mario RPGs. I still like it, though. Fondest gaming memories involve this game. Sometimes I wish I could just play it for the first time again.
                "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                  #23
                  Re: Super Mario RPG: Legend of Seven Stars

                  Die. All of you just die.


                  I am coming for all of you!

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                    #24
                    Re: Super Mario RPG: Legend of Seven Stars

                    Dude, bone you guys. That game is gnarly sauce.

                    The bosses were awesome, I thought the battle system was radical. And Geno and Bowser made the character roster worthwhile.
                    "At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."

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                      #25
                      Re: Super Mario RPG: Legend of Seven Stars

                      This is one of my favorite SNES games. If you don't demand a storyline (because SMRPG's storyline doesn't count as one) and dark environment for every RPG you'll play, it's just plain fun. I've played it through almost a dozen times.

                      It's all about the secrets, and Geno's the man.

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                        #26
                        Re: Super Mario RPG: Legend of Seven Stars

                        Don't forget the little gem Square tossed in the game

                        MY FIRST SPOILER!


























                        A Final Fantasy-esque boss with the FFIV boss theme playing in the background and classic FF victory music after the battle... which is pretty hard.


                        END MY FIRST SPOILER

                        I enjoyed the game greatly, honestly. I picked it up when it was originally released and had a lot of fun with it. I also replayed the game many times.

                        EDIT: Hey, I broke 300. *dances*

                        I wonder who I ripped that bit off from.... again.
                        Last edited by RPGD; 03-21-2005, 12:28 PM.

                        ~Updates weekly on Sundays~

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                          #27
                          Re: Super Mario RPG: Legend of Seven Stars

                          Super Mario RPG is off the hook, 'nuff said.
                          Lil' Bean is here!

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                            #28
                            Re: Super Mario RPG: Legend of Seven Stars

                            Do the battles get more involved than "Attack" "Magic" "Attack" "Magic" "Heal" "Heal" "Attack" "Magic" "Attack" "Attack" "Magic"?

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                              #29
                              Re: Super Mario RPG: Legend of Seven Stars

                              Well, in that case, are the original Castlevania games anything more than "Whip" "Whip" "Walk" "Jump" "Jump" "Whip" "Whip" "Dagger" "Whip" "Walk" "Whip" "Whip" "Whip"?

                              All games to some degree have repitition. Just depends on whether you think the action being repeated is fun or not. Course, that's all up to personal preference.

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                                #30
                                Re: Super Mario RPG: Legend of Seven Stars

                                Eventually, you'll have to watch what you use, otherwise you'll end up screwing your whole party in a flash. Furthermore, the newer attacks you'll be learning later on will require you to input commands and such.

                                ~Updates weekly on Sundays~

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