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    #31
    Re: PSP2 in 2011

    Originally posted by Valkysas View Post
    as long as they can get developers to have faith that this console won't have the PSP1's piracy problems, it should do fine.
    Why do developer's ignore the DS's piracy problems?

    EDIT:

    http://playstation.joystiq.com/2006/...lready-failed/

    The people of Games Radar speak about Tokyo Game Show in their latest podcast. They speak a little bit about PSP, and talk about the impressive Metal Gear Solid: Portable Ops and Final Fantasy VII: Crisis Core, and lament about how the PSP might've been more successful if such beautiful, fully developed games were released, or announced, earlier in the PSP's life cycle. They seem to have come to a conclusion that Japanese developers believe that the PSP isn't in the process of failing... it's already failed.
    Last edited by Sampson; 05-18-2010, 02:37 AM.

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      #32
      Re: PSP2 in 2011

      PSP Go didnt have piracy problems and look how that turned out~
      Sony also abanconed the Go really early on. notice that PSP 3000 had a ton of bundles released after the Go, and still has one on the way.

      Why do developer's ignore the DS's piracy problems?
      They don't ignore it. but there are more DSes in the world than humans in japan, so the piracy on the DS doesnt hurt the system as much.

      but that isnt the only reason the PSP failed, of course. there are good games on the system, but not many "killer apps", and what quality games do come out, end up coming out like, once or twice a year. Piracy just scared a lot of the smaller companies away from it.



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        #33
        Re: PSP2 in 2011

        Sony had to abandon the Go. It was a terrible idea. If you're going to make it so that everyone's collection of games for a system can't be carried over to your new device, it sure as hell had better be the next generation, a major leap forward from a spec standpoint. Between that not being true and the high price point, even Nintendo couldn't have made a success out of such a doomed product.

        As far as the pocket statement goes, probably true with the original PSP, but I have a 2000 and don't have a problem keeping it in my coat or pants pocket.

        PSP has some fine games, but one problem is a lack of genre variety. Tons of action titles, and possibly the largest turn-based strategy collection I've seen on any system, portable or not. But platformers, always a popular genre for gaming on the go, were always underrepresented. Old-school, non-action or strategy RPGs were few and far between. Coulda used more worthwhile puzzle games too.
        "Never underestimate the predictability of stupidity."

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          #34
          Re: PSP2 in 2011

          I have a first gen PSP, and I love it to bits. It has an awesome game library(Lunar, FF's, Jeanne D'arc etc).

          More interesting then the DS atleast.

          And I'm damned if I do and I'm damned if I don't
          So here's to drinks in the dark at the end of my road
          And I'm ready to suffer and I'm ready to hope

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            #35
            Re: PSP2 in 2011

            Originally posted by Jehuty View Post
            More interesting then the DS atleast.
            ...and that's why.

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              #36
              Re: PSP2 in 2011

              I'm serious. I can think of a handful of games that genuinely interest me, and most of them are sequels to something I own on another console.

              And I'm damned if I do and I'm damned if I don't
              So here's to drinks in the dark at the end of my road
              And I'm ready to suffer and I'm ready to hope

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                #37
                Re: PSP2 in 2011

                Yeah, but the PSP doesn't have a witch-poking game~



                I like my PSP, but as mentioned above, more as a media player. I have some downloadable games on my memory stick, and a bunch of disc-based ones, but overall, the DS has a vastly superior library. I really do not even see how there could possibly be any argument about that, especially as you said something about the only DS games that interest you are sequels to console-based games. If I didn't know better, I'd think you were talking about the PSP. The biggest games on the PSP are downsized console ports and sequels. The DS has a ton of games that just could not be done on a console.


                Not counting movie tie-ins (cash-ins) and crap like the DS Modern Warfare, I'm not really sure how many sequels or ports there are. There are, however, tons of ports and remakes of older console games. I will give you that.

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                  #38
                  Re: PSP2 in 2011

                  Objectively, I'd say the DS has the better library of the two by a wide margin. However, when I had originally decided to get a handheld I sat down and looked at the DS games out or soon to be out at the time (mid '07), and realized there were maybe three or four games out of the entire DS catalog that I was really interested in (and most of those were just ports and remakes, as well as the new Pokemon game at the time, but those are basically remakes as well, the series isn't as big on evolving as the Pokemon themselves are). The PSP is shallow in some genres, but the ones it's stronger in, like action games and SRPGs, are the ones I prefer.
                  "Never underestimate the predictability of stupidity."

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                    #39
                    Re: PSP2 in 2011

                    I like my PSP because it's a portable emulation station :I

                    I enjoy the dumb RPGs and platformers that appear on it more so than the dumb RPGs and platformers that appear on the DS. Going through my library of DS games I seem to play more text adventures like Ace Attorney than anything else.

                    but that isnt the only reason the PSP failed, of course. there are good games on the system, but not many "killer apps", and what quality games do come out, end up coming out like, once or twice a year. Piracy just scared a lot of the smaller companies away from it.
                    And this was (one of) Sega's biggest flaws. If you want to attract developers then you need to show them what you can do from the get go. PSP launched with what? Death Jr, Lumines, and Wipeout? The last two games were good but puzzle and sports games don't interest the "core" gamers (those that buy and actually stick around).
                    Last edited by marcus; 05-18-2010, 01:15 PM.

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                      #40
                      Re: PSP2 in 2011

                      I don't think a poor launch lineup is a big deal. A lot of systems have them, especially ones by Sony. What'd the PS1 and PS2 have in the beginning?
                      "Never underestimate the predictability of stupidity."

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                        #41
                        Re: PSP2 in 2011

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                          #42
                          Re: PSP2 in 2011

                          I'm going to take that as an agreement that it didn't have much in the beginning.
                          "Never underestimate the predictability of stupidity."

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                            #43
                            Re: PSP2 in 2011

                            If it's more powerful than the PS2, than it'll have a good catalog of games from the get-go that are more than just shoddy ports of PS2 games.

                            Or it might just ONLY have shoddy ports of PS2 games at launch. WHO KNOWS.

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                              #44
                              Re: PSP2 in 2011

                              Maybe it'll have shoddy ports of PS3 games.

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                                #45
                                Re: PSP2 in 2011

                                Originally posted by Hrafn View Post
                                I don't think a poor launch lineup is a big deal. A lot of systems have them, especially ones by Sony. What'd the PS1 and PS2 have in the beginning?
                                PS2 had 20 launch titles that were mostly pretty good (I bought it at launch with Kessen and Timesplitters) and the PS1 had 10 games that were mostly above average (Ridge Racer, Raiden, Battle Arena). It's not so much the number of games but within the first year a console needs a quality, kick ass title that makes everyone go "Wow, I have to develop on this system!" N64 had Super Mario 64, SNES had Super Castlevania and Super Mario World, PS1 had Resident Evil, etc. You can almost always trace a console's failure to a weak launch especially if it lacks any real exclusives.

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