Re: Let's talk about videogames.
Playing it at PAX I can say it looks and plays almost exactly like the DS version with more cosmetic customization (i.e. you can customize your sleeves and shoes) and a handful of connectivity features like moving characters between the Wii and DS version.
There's also this really jarring and horrendous camera angle that's like the circular worlds from Ratchet and Clank or Mario Galaxy. Basically, the camera is fixed but the horizon 10 feet away from you constantly dips down making it look like you're on a perpetually round surface. Who at Nintendo thought this looked good should be fired and why Animal Crossing doesn't feature a fully 3D rotatable camera is absolutely beyond me.
The game looks absolutely identical to the original 2001 game and while Animal Crossing isn't about fancy graphics I still find it lazy that there's occasional clipping and objects that randomly vanish for whatever reason.
Originally posted by Navane
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There's also this really jarring and horrendous camera angle that's like the circular worlds from Ratchet and Clank or Mario Galaxy. Basically, the camera is fixed but the horizon 10 feet away from you constantly dips down making it look like you're on a perpetually round surface. Who at Nintendo thought this looked good should be fired and why Animal Crossing doesn't feature a fully 3D rotatable camera is absolutely beyond me.
The game looks absolutely identical to the original 2001 game and while Animal Crossing isn't about fancy graphics I still find it lazy that there's occasional clipping and objects that randomly vanish for whatever reason.



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