You're assuming this is true (it's not), or that it's great for any of the same reasons Fallout is.
Considering the number of times I've played Fallout 2 and the fact that I still find new crap in conversations and little quests I didn't know existed (despite using a guide once) and the multitude of proper ways to actually achieve whatever goal you have I'm beginning to doubt you've ever actually played Fallout.
WARNING FALLOUT SPOILERS:
*** SPOILERS ***
In Fallout it's by killing the Overseer and in Fallout 2 it's by killing Horrigan (which only happens after you free your village and set the auto destruct sequence).
There's only three options to killing the overseer, one is by actually fighting him, convincing him to kill himself, or arming the nukes yourself. This assumes that you have a lockpick skill high enough to reach the nuke and a science skill high enough to arm it. If you don't have a high enough charisma and intelligence you can't influence the overseer and you still have to make it through the military base which contains the computer files necessary to provide proof to stop the overseer. Killing the overseer is the only way to end the game outside of being turned into a mutant or letting the timer run out.
There's only one way to kill Horrigan and that's by fighting him. If you decided to make a non-lethal character like in Fallout you're pretty much screwed even with a full party, activated sentry guns, and those goons you can convince to help you.
*** END SPOILERS ***
I don't think someone who never played Fallout would know this.
can you prove this, i've been playing Fallout 2 again recently and am pretty sure you are either mistaken or a liar.
Arroyo herself: Who gave you a quest and said nothing of interest after that
Morlis: You can either trade her something for flint or if you have a high enough charisma you can demand it from her
Hakunin: Who asks you to kill a bunch of plants but his dialog doesn't change regardless if you're mean to him.
Nagor: Asks you to find his dog, no dialog choices affect the outcome or the quest in general.
Bridge Guard Guy: I think if you bring him the flint he sharpens your spear but nothing effects this decision you must have the flint.
So in village 1 alone you have a grand total of 3 quest givers and 1 multiple choice scenario. Every other character will freely improve your skills and give out general information that's repeated by everyone.
And no, I'm NOT comparing Fallout to Oblivion because they're both different games. Fallout doesn't have the same level of exploration that Oblivion does and Oblivion doesn't have the same level of dialog that Fallout does. And before you go "OPEN SPACES HAHA EXPLORATION" let me remind you that outside of the random events on the worldmap which all took place in one of three maps (all of which were either open desert or cliffside desert), Fallout 2 is made up of about 13 locations with 7 or so "dungeons" minor locations (Ghost Farm, Nvarro, etc. being counted as a dungeon or minor location) and Fallout has even less than that.
You might not like Oblivion but that's not the point of this "debate." My point is whether or not Fallout 3 would be a better game with personalized diaog instead of general topics even though the end result is the same and only one person has answered yes and that person is Cutter De Blanc.
So either answer the question or I keep telling you you're wrong until I reinstall Fallout and Fallout 2 and politely show you you're wrong.



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