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*Game Logic (where you have to find the Ring of Ice, use it to freeze the water to get across the path and retrieve the Potted Plant of Doom, then trade the Plant for a Key in the next town to open a door, rather than just using the Ring of Ice to freeze the door and kicking that ****er down, or better yet, just borrowing the damn key and then giving it back).
Have you ever played any of the King's Quest games? They're chock full of such abstract tomfoolery.
Use of HUGE numbers where smaller numbers could easily take thier place. Also no matter how high your level, you can only do 9999 damage when the boss has 9423749 HP.
The battle system was the best thing Wild Arms 5 had going for it, but all of the boss fights were ****ed because they all had ridiculously high HP. They were not hard - they just took forever to beat.
I refuse to buy preowned games unless they're complete. When I was originally going to get a copy of Advance Wars DS it didn't have a manual and I told the store clerk "nuh-uh, see ya later." .
I'm not quite so picky, though I generally check the PS2 boxes first to make sure there's a manual. I want the game to be in as good condition as possible, because in addition to wanting the manual for reference, I've got a kind of collector's mentality going where game condition and completeness has some importance.
Still, if there is a game that I want badly enough, I'll buy it without the manual.
Ar Tonelico I love ya, but I am never going to beat the final boss.
I hate games that are all grinding or all questing. Games need equal amount of both.
I also hate un-skipable tutorials, Games where they have skill points that are to exact. Exe. I was playing some Compter game, and the skill point was kill 25 Trogs. I killed 26 so I didn't get the skill point.
Last edited by DBtheProdigy; 02-15-2008, 12:43 PM.
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