Before you ask, they are still on Namak.
http://wii.ign.com/articles/817/817116p1.html
First WWII game I am really looking forward to.

My favorite feature is the ability to change the bounding box so small it's the size of the quarter.

HOWEVER!
No voice chat as far as I saw. Guess people could always hook up to Teamspeak or somthing right?
Also Video
http://wii.ign.com/articles/817/817116p1.html
First WWII game I am really looking forward to.

My favorite feature is the ability to change the bounding box so small it's the size of the quarter.

However, after maxing everything out and dropping the dead zone down to its smallest size, we walked away with a look / aim speed several times that of Prime 3 and the ability to a 180-degree flip with the Wii remote in a half second, as opposed to the two and half seconds it takes in Corruption. We're not sure we'd want to play the game like that - you'll make dramatic on-screen movements if you so much as sneeze - but if you've got the finesse to maintain control with that much speed at your fingertips, you have that option, which is a first on Wii
Tomporowski asserts that Medal of Honor Heroes 2 will run the average player at least eight hours and that doesn't even consider the ambitious online multiplayer component, which is compatible with up to 32 simultaneous gamers. Our play test was very single-player focused, but EA Canada did reveal that you'll be able to fully customize the online experience so that you and your friends can use zapper controls, or assign "easy" lock-on mechanics (which are also available for the single-player experience); once your reticule turns red over an enemy, you tap Z and you will effectively hold the lock wherever he runs. In Campaign Mode, this option is only available on the easy setting and it can be turned off or ignored. You'll also be able to boot players, vote gamers off, and more. There will be six custom maps specifically designed for the multiplayer mode. According to Tomporowski, even with 32 players online, Heroes 2 runs at 60 frames per second and barring any lag should be silky smooth. That, coupled with the speedy and wholly customizable control scheme we experienced in the single-player affair, has us very excited for the network-enhanced fragging to come.
No voice chat as far as I saw. Guess people could always hook up to Teamspeak or somthing right?

Also Video





)
Comment