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I can't do everything! Okay, so in the logic that you are coming up with, it would be like we have an action game in progress for the DS. Do I have to listen to the people who say they want that game ported to the 360 too? Do I have to bring every game to every platform in order to make everyone happy? You can't do everything but I want people to understand that this does not negatively effect or slow down my work for the 360. The 360 is the core of Team Ninja. Period.
1UP: Anything else that comes out under the Team Ninja umbrella for another platform is peripheral then? 360 is your focus?
TI: What I am saying is that I want to make new games and I want to make them on the 360. At the same time we also recognize that we have the Team Ninja brand and we want to bring that to different people and in different ways. This is why we have these other things that we are doing at the same time.
1UP: So did you create separate teams in order to facilitate simultaneous development of other things such as Sigma in addition to what the core staff of Team Ninja is working on?
TI: I am the core of Team Ninja. I am the chief software designer of Team Ninja and I will be making new games for the Xbox 360. As I have proven here today, look at DOAX2. That's all the proof that you need. If you feel negative in any way yourself about...
1UP: ...about you developing for the PS3?
TI: Well, yes. This line of questioning feels like it is going in a negative fashion.
I'm looking forward to Crisis Core. It's one of the main reasons I stopped hating on the PSP. Mostly because I always thought Zack should have his own game. Then again I thought that about Vincent too and look how that turned out. Now we just need a Crackdown clone starring Barrett and a Cid flight sim.
The trailer is super short. Blood on Ryu's sword. Close up of Ryu. He jumps at the camera. That's pretty much it! Itagaki is on stage, wearing sun glasses. It's dark in here! "I know many fans think the first one is flawless," says Itagaki. "But the team doesn't always think that."
Itagaki also says that they weren't able to include all features in the original Xbox prequel. Now they are able to implement all those features. Itagaki has brought the latest build of the game! "Please enjoy the world's best action game, running on the world's best hardware," says Itagaki.
"Originally, they were going to show the Japanese capital scene, but there was an incident with screenshots getting out, so today we're going to show the Aqua capital."
Game play is bloody and like the screen shoots release yesterday. Slicing dudes IN HALF and decapitating enemies. Ryu is now in a market place. The environments look fully destructible. When you slice people in half you can see their innards. Granted, their innards are all red, but I wonder what kind of rating this will get.
Now Ryu is fighting large monsters. The game is chain after chain after chain after chain.
Itagaki stalks off stage.
Teaser and gameplay details on the Xbox.com page
30-hour story mode, online leaderboards and Master Ninja Tournament(?), and apparently it'll be a lot easier with auto-healing and save points.
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