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I always feel like a jerk picking a fight with a Big Daddy, big fella doesn't mean me any harm until I fire exploding buckshot into his ass. Then the little sister crying and saying "Please wake up Mr. B".
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
I really like it so far. I love the challenge that the Big Daddy encounters present, as it takes a ridiculous amount of strategy and forethought to even attempt a swing a one of these hulks. They remain 'yellow' (neutral) until you actively attack them, which is a good thing, as if you choose not to fight one, you can just keep your distance and keep going. As a matter of fact, some Big Daddies are just walking around, and remain neutral until you attack; the only ones you HAVE to encounter are the Big Daddies/Little Sister teams. And I think you could probably even continue the story without taking on those. And it's SO difficult to damage one of these guys, even with AP or electric ammo. You have to catch their grenades, use ones of your own, hope that he gets distracted by your turret or a Splicer, and then ONLY then, will he be down to about half his life. Yeah, they're that tough.
I just used the slicers to attack the Big Daddies, then finish him off.
I just got the Big Daddy thinks you are a Sister plasmid. I'll have fun with that. Freezing people is a lot of fun too.
Any one else find....
*** SPOILERS ***
The little enclosed area with the number lock that you can hack. It has a dead body who you find out was tortured by Ryan's men. I don't even know who to trust. I hope saving the little sisters doesn't back fire on me.
*** END SPOILERS ***
I read the review at Gamespot, and it said that apparently, you get more plasmids or whatever from killing the Little Sisters (160) versus saving them (80). I guess this is important, as there is only a set amount of them in the game, and if you go the "saving" route, you won't have a chance to get all the special abilities.
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
Yeah, they're not enormously exciting, but it's cool that they actually change the way that your weapon looks. For example, I just got an increased clip size for my pistol and it adds a big loading mechanism onto the side of the gun.
You also get a grenade launcher at some point, hope this doesn't ruin the game for anyone.
*** SPOILERS ***
The little sisters, and what you do to them, play a key role in the games story. Telling people that there actually is no real ADAM penalty for saving them, which they wouldn't have known unless they saved a few, makes harvesting them far less appealing. Honestly, it's a ****ing step or two above a grenade launcher.
*** END SPOILERS ***
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
I don't know what the crazy mexican ammo one says, but it makes me smile every time.
"At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."
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