- Keep Notepad or a pen and paper handy while you play to take simple notes of your journey.
- You can see what day/time it is by pressing T
- You can't die in your journal entries. That doesn't mean you can't be "beaten within an inch of your life". Keep careful track of how much time it takes you to do things, and save often.
- Our hero has multiple personality disorder. He has episodic headaches that lead to 'blackouts' (think Fight Club). That is how you will open and close your turn. See the Mock Blog Entry.
- Taking screenshots is not necessary, but it's easy to do and really helps the reader follow the story.
- Your character is writing a diary and therefore can view the past player's turn. Keep that in mind. After a while, it is assumed that the Hero will realize he has multiple personalities, and may even converse with them through his diary.
- You are free to do whatever you want with your turn provided it's within the game's contents and flow of the diary. You start where the other player left off. For example, no one should inexplicably start their next journal entry on the other side of the island (unless you give very good reasoning!). Everything written in your blog should be believable in the contents of the game.
more later when I think of them.
- You can see what day/time it is by pressing T
- You can't die in your journal entries. That doesn't mean you can't be "beaten within an inch of your life". Keep careful track of how much time it takes you to do things, and save often.
- Our hero has multiple personality disorder. He has episodic headaches that lead to 'blackouts' (think Fight Club). That is how you will open and close your turn. See the Mock Blog Entry.
- Taking screenshots is not necessary, but it's easy to do and really helps the reader follow the story.
- Your character is writing a diary and therefore can view the past player's turn. Keep that in mind. After a while, it is assumed that the Hero will realize he has multiple personalities, and may even converse with them through his diary.
- You are free to do whatever you want with your turn provided it's within the game's contents and flow of the diary. You start where the other player left off. For example, no one should inexplicably start their next journal entry on the other side of the island (unless you give very good reasoning!). Everything written in your blog should be believable in the contents of the game.
more later when I think of them.


