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    Quick Mode Question

    When you tell an event to switch to another mode, does it execute the next mode automatically or does the event have to be triggered again? I dont have the game in front of me.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: Quick Mode Question

    The next mode will need to be triggered again unless of course its set to "auto"
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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      #3
      Re: Quick Mode Question

      oh yea i forgot about the auto event

      so basically in a mode youre given 40 lines of code available, but you could easily increase that number simply by creating auto modes and telling the program to go to the next mode?

      also about branching decisions, if you for instance chose option 1 for the first question and in the second series of questions you answer option 2 and that redirects you to another mode...will that return an error since the first decision never reached the End command?

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

      Comment


        #4
        Re: Quick Mode Question

        I'm pretty sure that you have 50 lines of code available.

        As far as changing to mode 2 that's an auto event in order to continue the coding...hmmm interesting. I've never tried that. I have a sneaking suspicion that may get a little crazy, but hmmm. It's worth a try. I'd be interested to see how that works. Sometimes the CPU needs a refresh screen to get kick things back in line. (not to mention the fact that the CPU loves telling you that an event is stuck in a loop)

        As far as not reaching the end of the decision branch, I'm not sure. Maybe someone else knows that one.
        Last edited by Pagerron; 10-25-2006, 10:05 AM.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

        Comment


          #5
          Re: Quick Mode Question

          ya after i joined this forum and saw a few tips and tricks ive started trying to get around rpg3's limitions, it seems they purposely made it so you cant get around them, some of the things i try ends up with an error or just dont work for some strange reason
          Last edited by JPS; 10-25-2006, 10:19 AM.

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

          Comment


            #6
            Re: Quick Mode Question

            sorry to double post

            i just tried both questions i had above and discovered the following

            if you create an event with mode 1, mode 2, mode 3, etc... you can set every one after the first mode to auto and direct the first mode to execute mode 2and each mode thereafter to execute the next mode automatically without having to refresh

            this is what i did:

            Event 1

            Mode 1:Button
            Display "1"
            Modify Mode 2

            Mode 2:Auto
            Display "2"
            Modify Mode 3

            Mode 3:Auto
            Display "3"
            Modify Mode 4

            Mode 4:Auto
            Display "4"
            modify mode:1

            and when you activate it in-game, it displays "1" press x to continue and it displays "2", etc... and after 4 it stops execution and you can do it again


            I tried the decision branching into modes and discovered it does not return an error at all to branch decisions into other modes while inside of another decision, therefore if you wanted to you could create a never-ending decision event, but it is easier to get caught in a loop, but you can easily fix this with careful planning, i was able to make 5 4-option decisions(16 outcomes/2 questions asked) within one another, just make sure you have paper to write down which mode is for what decision

            Decision Branching (Five 4 option decisions integrated into each other = 16 outcomes)
            ----------1
            -----1----2
            ----------3
            ----------4
            ----------1
            1----2----2
            ----------3
            ----------4
            ----------1
            -----3----2
            ----------3
            ----------4
            ----------1
            -----4----2
            ----------3
            ----------4

            The only problem is you have a limitation(20 modes), you can fit 2 sets of 4 option decisions comfortably into 1 mode depending on what actions you want to take depending on the decisions

            to let yall see what im talking about ill make out an example and post it in here some time later

            I think this little discovery will really change how i make my games, now that im not limited to 50 lines of code that you confirmed pagerron(i checked that also) so 50 lines x 20 modes = 1000 lines of code for every event...id imagine that would take a massive amount of memory though
            Last edited by JPS; 10-25-2006, 02:46 PM. Reason: included table and worked out minor figure mistakes

            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

            Comment


              #7
              Re: Quick Mode Question

              RE: -The modify mode to next auto mode-
              I wish I had my PS2 in front of me right now. I look forward to checking it out this weekend. I haven't gotten to a point where I would need more than the 50 lines of coding yet, but it seems like this is one nice little workaround. Simple and straightforward. Nice find, JPS Innovations!

              From what I understand, however, modes take up more memory than variables, so I guess the fewer of them the better, but still, cool!
              Last edited by Pagerron; 10-25-2006, 01:07 PM. Reason: unnecessary sentence
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

              Comment


                #8
                Re: Quick Mode Question

                yea i was surprised no one has figured this out already

                but remember when playing with auto modes always modify the last mode back to mode 1, otherwise youll get stuck in a loop

                I dont know why i would need 50 lines of events, except in the sim game im making, seeing night->day adds a day, i need all my random events(weather, etc...) to take place during the night so you can see the changes the next day

                this section of the post is now located here -> http://www.pavilionboards.com/forum/...399#post180399

                by the way is there like a tips and tricks forum somewhere in here so we can post things like this?? This particular post I just made seems a little out of place, I know they have a thread, searching 500 pages for one trick seems kinda tedious, especially when you have other people commenting on different tricks between other tricks
                Last edited by JPS; 10-25-2006, 05:55 PM. Reason: removed text that was moved, left link

                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                Comment


                  #9
                  Re: Quick Mode Question

                  Actually I think this was mentioned once before. But it's been a while.
                  "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                  Comment


                    #10
                    Re: Quick Mode Question

                    oh ok, i havent looked in the archives yet

                    also about the mode thing, you can only get 2 4 branch decisions onto a page, and you have to redirect those to modes unless theyre single actions, to pull off even 16 outcomes is going to be tricky, ill do it later, i didnt take into account that when you select 4 choices the pre-commands they put down for the event takes up 10 lines in theirselves for each time

                    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                    Comment


                      #11
                      Re: Quick Mode Question

                      Oh, Draygone, I don't remember that thread. That's cool.

                      Yeah, JPS, there are some interesting posts in the archives. Seeing as this game has been around for a year now, people have come a long way in figuring out little things.

                      Originally posted by JPS Innovations
                      by the way is there like a tips and tricks forum somewhere in here so we can post things like this??
                      Well, there isn't a trick "forum" per se. You know about Hitogoroshi's stickied thread I'm sure (for Basic RPG Maker 3 Questions). It may fit there. Just post in it and Hito will decide whether to add it to his first page or not.

                      Also, I started a thread a while ago specifically for extra little tips and tricks. Here's the link below. Feel free to add to it if you'd like. It's not stickied, but the info in there has proven to be useful to some. The last post was in August, but since more new people have been here recently, it could still prove to be helpful, so, for what it's worth...

                      http://www.pavilionboards.com/forum/...ead.php?t=6963
                      Last edited by Pagerron; 10-25-2006, 03:44 PM.
                      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                      Comment


                        #12
                        Re: Quick Mode Question

                        I don't think there was a whole thread dedicated to it. I think it was just randomly mentioned one time when somebody was complaining about how you could only have 50 lines of code on a page.
                        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                        Comment

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