ok, i know variables have been asked, i know quests have been asked, but i havent seen anything about linking them together, and i havent seen anything about towns and dungeons locked at gamestart and how to unlock them when linked to variables that are linked to the corresponding quest.
so, if u have Quest 1, and u want, at the end of it to unlock Town 836, how do u do that? as well as, if i want Quest 1 to unlock Town 836, and unlocking Town 836 offers an opening for Quest 2 and when finished unlocks Quest 3 to unlock Town 55 which unlocks Quest 4 and so on and so forth.
or, this. if u defeat boss 7, how do u link that to open up a quest which continues the chain of quests? and with all of these quests being completed when u unlock them, how is it possible for me to link them to a final quest that isnt unlocked utnil u complete each quest thats unlocked? so that way u cant just skp through everything and go straight to the end.
as well, how do i work modes? like, what am i doing to add a 2nd mode, and why would i do that? do u need multiple modes to multiple variables of linking things together? or do u just add multiple modes if a single object as multiple variables?
what if i wanted an NPC to unlock a quest or town/dungeon
also, is it possible to make field maps appear out of nowhere? like a quest triggers an event where u see a field map just appear, or like, if i use a small island, and a quest to trigger more land in another part of that same water, is it possible to create a masked effect of like erosion?
example. island 1 is all thats there, u go through a quest and when u complete it and step out onto the field map, (assuming this is a dungeon quest), an invisible event triggers so that u see another island look as if it raises up from the water, or just appear out of nothing? how would i set the variables, modes and events for this?
if anybody has yahoo, aol, or aim, drop me a line at traineddestroyr@aol.com
so, if u have Quest 1, and u want, at the end of it to unlock Town 836, how do u do that? as well as, if i want Quest 1 to unlock Town 836, and unlocking Town 836 offers an opening for Quest 2 and when finished unlocks Quest 3 to unlock Town 55 which unlocks Quest 4 and so on and so forth.
or, this. if u defeat boss 7, how do u link that to open up a quest which continues the chain of quests? and with all of these quests being completed when u unlock them, how is it possible for me to link them to a final quest that isnt unlocked utnil u complete each quest thats unlocked? so that way u cant just skp through everything and go straight to the end.
as well, how do i work modes? like, what am i doing to add a 2nd mode, and why would i do that? do u need multiple modes to multiple variables of linking things together? or do u just add multiple modes if a single object as multiple variables?
what if i wanted an NPC to unlock a quest or town/dungeon
also, is it possible to make field maps appear out of nowhere? like a quest triggers an event where u see a field map just appear, or like, if i use a small island, and a quest to trigger more land in another part of that same water, is it possible to create a masked effect of like erosion?
example. island 1 is all thats there, u go through a quest and when u complete it and step out onto the field map, (assuming this is a dungeon quest), an invisible event triggers so that u see another island look as if it raises up from the water, or just appear out of nothing? how would i set the variables, modes and events for this?
if anybody has yahoo, aol, or aim, drop me a line at traineddestroyr@aol.com


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