Half in an attempt to get people excited, half in an attempt to keep myself on track, I present to you an Anormia: Paradise Rising progress log.
Not a whole lot has been done on the game since the move to RM2, but I finally have time to work on it again, so i'm starting this topic.
Accomplishments prior to today:
- All PC and major NPC character models created
- All enemies and bosses planned out and models created for them, for the first quarter of the game (up to the end of the demo)
- Part of first area constructed.
- Intro scene scripted.
Today:
-All areas constructed in first (of four or five main dungeons in the demo) dungeon. Dungeon used in the broader RPG sense of place you have to explore, not in the RM2 sense of a single map.
- Some objects placed in dungeon.
- Current mood: Irked that I can't find a way to make a title screen.
Time spent working on Anormia today: 3 and a half hours.
What we're shooting for tomorrow:
- Finish putting objects in the first dungeon.
- Script at least the first half of the dungeon, up to the Save Point.
- Create statistics for main character and the enemies/boss of first dungeon, and balance them.
I'm hoping a demo of this will be done by new year's.
Not a whole lot has been done on the game since the move to RM2, but I finally have time to work on it again, so i'm starting this topic.
Accomplishments prior to today:
- All PC and major NPC character models created
- All enemies and bosses planned out and models created for them, for the first quarter of the game (up to the end of the demo)
- Part of first area constructed.
- Intro scene scripted.
Today:
-All areas constructed in first (of four or five main dungeons in the demo) dungeon. Dungeon used in the broader RPG sense of place you have to explore, not in the RM2 sense of a single map.
- Some objects placed in dungeon.
- Current mood: Irked that I can't find a way to make a title screen.
Time spent working on Anormia today: 3 and a half hours.
What we're shooting for tomorrow:
- Finish putting objects in the first dungeon.
- Script at least the first half of the dungeon, up to the Save Point.
- Create statistics for main character and the enemies/boss of first dungeon, and balance them.
I'm hoping a demo of this will be done by new year's.

Comment