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Review the RPG Maker software itself.

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    Review the RPG Maker software itself.

    I'm looking to add some user reviews to the RPG Maker information pages. There's no desired format, I just want opinions of the various titles from people. A lot of people check the pavilion to see if they should buy a certain RPG Maker title, so the ability to read reviews from RPG Maker fans rather than random magazine and website reviews from people who dont understand RPG Maker at all would be a big help to them.

    if you want to write a review, just go ahead and reply with them.




    #2
    Re: Review the RPG Maker software itself.

    No...Way! I was seriously just thinking about evaluating them earlier today! Although I was thinking more along the lines of doing comparisons between the three (not counting XP), with comparisons like "All three have multiple choice options, but RPGM1 only lets you have up to 3 choices, RPGM2 lets you have up to 8, and RPGM3 lets you have up to 4," and give them evaluations based on that. But yeah, I can do this, too.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Review the RPG Maker software itself.

      if you want to do a full comparison like that, go ahead. I'll stick it in the article section.



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        #4
        Re: Review the RPG Maker software itself.

        RPG Maker 3: Limits with a pretty face.

        To some, RPGM3 is the black sheep of the RPGM herd. In some ways, it is more limiting then even the PS1 RPGM1...but if you look past it's limitations, you can use it features to great effect and make a truely astounding game.

        One of the biggest problems of RPGM3 is the 100 character limit. You may be thinking "100 characters?! I'm not making Suikoden!" However, this limit sadly applys to NPCS as well. Pretty girl greets you in the town square? 1% of characters drained. This means that, while you can still have large, immersive towns if you desire, you're only getting two of them. Another problem was the issue of each character model only getting a certain set of weapons, but this has been solved.

        Graphics were a huge priority for the developers of RPGM3, and it shows. Graphics are a quantum leap over RPGM2. And while the character models are rather ugly looking, the portraits make up for it by having a great looking "face" of the character. In essence, you want the players to see the portrait as the character, not the model. The greatest part is the map maker, which takes lines and squares that look like MS Paint at it's worst and turning them in absolutly beautiful maps (although work is still required to achieve said results.) And the trees....lets not talk about the trees.

        Unforunatly, you cannot create a CBS (Custom Battle System) in RPGM3. Thankfully, the default battle system is basically Final Fantasy without the activeness, as opposed to RPGM2, where your characters aren't even visable. So while a CBS is beyond RPGM3, those wanting a standard RPG battle system should be content.

        Storytellers are another nice feature. allowing you to put your USB keyboard to good use. (RPGM2 is also keyboard compatable.) While the graphics don't go beyond the aforementioned character portaits, it's nicer then the standard slew of dialouge boxes.

        One of the biggest appeals of RPGM3 is it's simplicity. True, you lost all of RPGM2's dodads, but it also makes the creation process easier. With RPGM3, you get results much faster then RPGM 1 or 2. Your work is translated into a game at speeds enourmously quicker then RPGM2. It is undoubtably the easiest of the makers.

        The keyword of RPGM3 is "adapt." You can make almost any game with RPGM2, while RPGM3's can support a very narrow range of games. However, if you're willing to work in this range and deal with the limitations..well, it may suprise you.

        And if you're having trouble, don't despair! Help can be found at:
        http://www.pavilionboards.com/forum/...isplay.php?f=4 (the RPGM3 workshop)
        http://www.rpgmpavilion.com/index.php?page=rm3tutorial (the RPGM3 tutorial section)
        http://www.pavilionboards.com/forum/...ead.php?t=5659 (my own answers to basic questions thread)

        Thus, while the limits will upset those familar with RPGM2 or a programming language, if you're willing to live with them, pick up RPGM3. I think you'll like it.
        Last edited by hitogoroshi; 07-27-2006, 01:58 AM.

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          #5
          Re: Review the RPG Maker software itself.

          links in reviews wont do any good, they're going to be converted to text documents.



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            #6
            Re: Review the RPG Maker software itself.

            I haven't been paying attention. Has anybody done this yet besides Hito?
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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              #7
              Re: Review the RPG Maker software itself.

              Sorry, I missed Valks reply. Fixed now.

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