could some 1 first explain what variables are and how to use em.Next,could u explain how a boss fight is set-up.and last plz explain how i make conversations throughtout the game cause i got the prolouge but i cant seem to find how to put ther conversations in the game.. ty
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Re: Newb here
For example you talk to someone and after talking to them, you program the system to change variable 1-0 to 1-1, 1-2, or 1-3.
Then
You approach a Ninja, and...
here is the variable control branch....
If Variable 1 is set at 0 -
you battle the Ninja
you receive the Katana weapon
If Variable 1 is set at 1 -
you talk with the Ninja about the weather in Toronto
the Ninja gives you a fizzy lime soda item
If Variable 1 is set at 2 -
you and the Ninja discuss politics
the Ninja breaks down weeping
If Variable 1 is set at 3 -
the Ninja turns his back to you
the game is over
Please bear in mind that these are just examples. You can program thousands of things from sound effects to experience points gained to magic learned, etc. Try messing around with it a bit and see what you learn.
For more info on variables, and a sample event that has a variable control branch, feel free to go to the "submissions" section Then go to the "tutorial" section Then select the "Variable Sample Event for RPG Maker 3" and try out the sample event I made if you'd like. I would recommend trying the Wordpad version if you do.Last edited by Pagerron; 06-23-2006, 07:06 PM." I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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Re: Newb here
For future reference, this isn't a chatroom, so could you please not type like you're in one? Try typing as though you were going to be graded on spelling and grammar. It doesn't have to be perfect, but it has to be legible enough for anybody who may not have much experience with chatroom slang (eg, "some 1").Last edited by ErikaFuzzbottom; 06-23-2006, 08:29 PM."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: Newb here
Hey, um...do you intend to keep that name for as long as you're here? I woudl have to hope you don't intend to be a newb forever."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: Newb here
Mmm...yes and no. As far as I can tell, there's no way to make an NPC invisible through an event list...UNLESS in the event list you have a time change so that it goes to night...and the NPC is set to not be displayed at night (or vise-versa).
As for the story-teller going off right when you enter...yes you can do that. What you would do is create an invisible event. You can do it one of two ways. You can set it to "touch" and place the event a block away from the door, so that when your character passes over it it will trigger the event. Your other option is sticking it anywhere in the room and setting it to "auto". If you do it that way, just make sure you have it switch to an empty mode at the end or something so that it doesn't get caught in a loop.Believe nothing...except for the possibility of everything.
-Miyka'el
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Re: Newb here
Ok ill try to the invisible one with the block(how do i do that?) and also how to i make my dungeon locked and u can only open it with a specific item/treasure.yes im a big newbLast edited by rpgmaker newb; 06-25-2006, 12:39 AM.
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Re: Newb here
MAKE THE NPC DISAPPEAROriginally posted by Miyka'elMmm...yes and no. As far as I can tell, there's no way to make an NPC invisible through an event list...UNLESS in the event list you have a time change so that it goes to night...and the NPC is set to not be displayed at night (or vise-versa).
You can turn off the display of the NPC in the event code by going to "Display" then "Display Off" Then select the NPC.
DUNGEON KEY
Unfortunately, you can't set a key to unlock a dungeon in the dungeon editor.
Houses can be locked until you get a certain treasure item, and towns can be inaccessible until you program them to open, but not dungeons.
What you can do is set up a regular event (with a treasure item set as the condition of Mode 1) use a dungeon graphic for it, and in the event code warp to an actual dungeon. You will need to have a warp point inside of the dungeon too to get back outside.
OR
Use a regular dungeon and put an invisible event in front of the door, which doesn't let you pass until you find the treasure item.Last edited by Pagerron; 06-25-2006, 03:11 PM." I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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but one more question with a boss thing when u first enter a room can u make it so that when u first enter it goes strait to the storyteller scene? and if so can u make the guy in the room disappear after u beat him?
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