I picked this up for a couple bucks at Game Cage the other day and I dug my N64 out of the closet to replay it. I have very fond memories of it from back when I was maybe twelve, and thus far, I'm pretty impressed at how it holds up. By today's standards, it's a pretty typical collect-a-thon, but it came out before there were a million of those. Judging from the first level I've played, it's pretty well-designed; there's a bunch of stuff to collect, but not a stupid amount like in later games. Did anyone else ever play this?
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Banjo-Kazooie
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Re: Banjo-Kazooie
I have fond memories of Mario 64, Banjo 1 & 2, Conkers bad fur day and Donkey kong 64. They all give me that warm fuzzy late 90s feeling. I will likely not play a game like this again until video games consist of stepping into a holodeck, though.Esper Quest
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Re: Banjo-Kazooie
Do I really need to say anything? *coughjestershuntcough*
I enjoyed the first one way more than the second. The second one was too ambitious for its own good. I really enjoyed being able to split between Banjo and Kazooie (my favorite of the duo), but there was way too much to do. Go through this section as a team, then go through it again just as Banjo, and then go through it again with just Kazooie, and then go through it again as one of Humba's transformations, then we go see Mumbo and bring him to that area, and just because it's not annoying enough, let's go to the next level and come back to that area with a new move learned. It was the same thing that got me hating Donkey Kong 64 (though that one was a lot more extreme). Maybe if you didn't have to return to each area so many different times, I would've liked it more. It doesn't help that the levels were so big. I personally don't mind large levels, but when you're forced to cover each area so many times, you tend to forget where you've been with which characters. I got lost in almost every level after Mayahem temple. There's just too much to keep track of. The game was in serious need of a checklist, or maybe even a map you could mark on (that way I wouldn't have to search for a half-hour for that area I couldn't get to before).
I have yet to try Grunty's Revenge. Though I look forward to playing Banjo-Threeie, if it's ever made.Last edited by ErikaFuzzbottom; 05-11-2006, 10:24 PM."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: Banjo-Kazooie
I like Tooie better because of the cohesivness of the worlds. The fact that they're all interconnected wowed me. It doesn't fill to big to me. I think it's just the right size. I hate Hate HATE the slowdown though. Banjo-Kazoie didn't have it. I don't see any reason why Tooie should have it.
Also Tooie's better because there's no Rusty Bucket Bay.
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Re: Banjo-Kazooie
Oh yes. I don't understand why the game didn't save which notes you collected in the original.
At least Tooie had fun bosses. (Favorite being Weldar.) And I gotta give credit where credit is due. If it weren't for Banjo-Tooie, I might've never got interested in first-person-shooters. Or motion-sensor bombs.
Threeie isn't announced yet. It's just expected.Last edited by ErikaFuzzbottom; 05-12-2006, 12:24 AM."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: Banjo-Kazooie
I'm like five levels into the game now. I've been going along trying to get a perfect score on every area before I move on. Thus far, collecting all 100 notes in every area is my favorite part of the game, since it's the only aspect that's even remotely challenging, but I'm sure I'll eat those words come Rusty Bucket Bay.
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