In RPGM2 it was easy to create a Script that switched a Flag from Off to On so that when the Event triggered the Script would do two different things.
I understand the concept of Modes, but Variables are becoming a little tricky.
Please dont send me the link to Crimson's Variable Thread, I've already read it, and it doesnt explain my question.
Also, there is a certain member on the forum who has a tendency to reply to everything with:
"So do this and this and then your done. What's so confusing? That was easy."
You know who you are, and you know what you're doing, so if you're going to reply to this thread, please explain in Tutorial-For-Dummiesterms, it's only my second day playing the game.
[ BACKGROUND INFO ]
In a certain part of the game, my Main Character cannot advance through the story unless he speaks with a little boy named Rodger.
Rodger has 2 Modes.
Mode Number 1 is a brief conversation telling the Main Character about Luque.
The second to last Event Code edits a variable. It reads:
Property Control > Modify Internal Value: Luque --> Variable01 --> 1
The last Event Code switches Rodger into Mode 2, so that the converstaion will not repeat itself.
Luque has 3 Modes.
I'm having trouble with Mode Number 1. I'm trying to call the Variable that I modified while speaking with Rodger (as if it were a Flag in RPGM2) I've tried using a Val-Condition Branch with 2 Options that looks like this:
Luque
Variable 01
Value = Specified Value 0
Value = Specified Value 1
In the Actual Code, I have left Option 1 (Start) and Option 1 (End) Blank, since I dont want Luque to be visible while his Variable is equal to 0.
I have changed Option 2 (End) so that it switches to Mode 2.
I've even tried adding 3 Options, so that Option 2 turns the Display ON and Option 3 switches to Mode 2.
Mode Number 2 retreives a Storyteller and then switches to Mode 3 so that 1 and 2 do not reapeat themselves.
[ MY QUESTION ]
How do you use a Variable like a Flag, so that a character can be invisible until the Variable is changed? (when s/he becomes visible once more)
I understand the concept of Modes, but Variables are becoming a little tricky.
Please dont send me the link to Crimson's Variable Thread, I've already read it, and it doesnt explain my question.
Also, there is a certain member on the forum who has a tendency to reply to everything with:
"So do this and this and then your done. What's so confusing? That was easy."
You know who you are, and you know what you're doing, so if you're going to reply to this thread, please explain in Tutorial-For-Dummiesterms, it's only my second day playing the game.
[ BACKGROUND INFO ]
In a certain part of the game, my Main Character cannot advance through the story unless he speaks with a little boy named Rodger.
Rodger has 2 Modes.
Mode Number 1 is a brief conversation telling the Main Character about Luque.
The second to last Event Code edits a variable. It reads:
Property Control > Modify Internal Value: Luque --> Variable01 --> 1
The last Event Code switches Rodger into Mode 2, so that the converstaion will not repeat itself.
Luque has 3 Modes.
I'm having trouble with Mode Number 1. I'm trying to call the Variable that I modified while speaking with Rodger (as if it were a Flag in RPGM2) I've tried using a Val-Condition Branch with 2 Options that looks like this:
Luque
Variable 01
Value = Specified Value 0
Value = Specified Value 1
In the Actual Code, I have left Option 1 (Start) and Option 1 (End) Blank, since I dont want Luque to be visible while his Variable is equal to 0.
I have changed Option 2 (End) so that it switches to Mode 2.
I've even tried adding 3 Options, so that Option 2 turns the Display ON and Option 3 switches to Mode 2.
Mode Number 2 retreives a Storyteller and then switches to Mode 3 so that 1 and 2 do not reapeat themselves.
[ MY QUESTION ]
How do you use a Variable like a Flag, so that a character can be invisible until the Variable is changed? (when s/he becomes visible once more)



Thanks for your help though, that was very informative
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