-Hello everyone...
-I've been reading these forums for a long time now and i'm finally ready to release my contribution to the RPGM community...
-Enter... Scurvy Dogs
-this is has been basically a two year project... i started when RPMG2 came out in my tenth grade year... development all but stopped in eleventh grade... and it's finally come to shape now during my twelth grade year... granted... it's truly only a demo... but it's taken me this long to make it what i've really wanted it to be... through lots of trial and error, short attention spans, and WTF?! moments...
-Now, a little about the game...
-Scurvy Dogs is a simple game with a simple premise with simple mechanics...
-Jump, punch, and collect your way the the 7 levels and a finally a boss battle...
-It takes full advantage of the awesome jump-while-moving system that Jugem thought up oh so long ago... (many thanks)
-I tried to make the levels as detailed and interesting as possible... (okay not as possible but i did put a lot of effort...
-And the best part is... i've made it as bug and glitch free as i can
-I will be submitting the game tomorrow (January 19, 2006) in the Submission forum under Demos at about 3:30-5:00 PM....
-I hope you're all ready and willing to give an original RPGM2 platformer a play...
-I've been reading these forums for a long time now and i'm finally ready to release my contribution to the RPGM community...
-Enter... Scurvy Dogs
-this is has been basically a two year project... i started when RPMG2 came out in my tenth grade year... development all but stopped in eleventh grade... and it's finally come to shape now during my twelth grade year... granted... it's truly only a demo... but it's taken me this long to make it what i've really wanted it to be... through lots of trial and error, short attention spans, and WTF?! moments...
-Now, a little about the game...
-Scurvy Dogs is a simple game with a simple premise with simple mechanics...
-Jump, punch, and collect your way the the 7 levels and a finally a boss battle...
-It takes full advantage of the awesome jump-while-moving system that Jugem thought up oh so long ago... (many thanks)
-I tried to make the levels as detailed and interesting as possible... (okay not as possible but i did put a lot of effort...
-And the best part is... i've made it as bug and glitch free as i can
-I will be submitting the game tomorrow (January 19, 2006) in the Submission forum under Demos at about 3:30-5:00 PM....
-I hope you're all ready and willing to give an original RPGM2 platformer a play...




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