So, I've started playing Final Fantasy 6 since its been a damn long time since I've played the game. Remembering in the past where every single person can learn every damn spell due to the Esper system, I figured I would limit the amount of magic a person could use based on their defined "class"; yet I am having problems coming up with a way that makes each character unique, and thus make the game difficult because not everyone has access to Cure3/Life2.
Any suggestions towards my playstyle would be helpful. I haven't got to the Esper part yet, so I am still in the thought process, but I am starting with this as a basis:
Since Espers give multiple spells, it might not be possible to let someone learn spells without gaining others, but I'm going for trying to make each character at least unique in the spells they are capable of learning, at the very least through a guideline process.
Terra (Esper) - I believe she should can learn all spells through Espers
Locke (Thief) - About the only thing I can think of is Haste/Slow (See Shadow)
Edgar (Mechanist) - Since he knows how machines operate, I am thinking of limiting him to Bolt, and Poison (Since he has Bioblaster as a Tool, and Ramuh teaches both)
Sabin (Monk) - ??? Perhaps only the low-tier cure spells, since he is a monk.
Shadow (Ninja) - All Debuff/Status spells, since he is a Ninja
Celes (Magic Knight) - I am also feeling she should be able to learn every spell since she was infused with magic.
Cyan (Samurai) - ??? Not sure. Maybe Quick only so he can get his Bushido on?
Gau (Wild Boy) - No Magic. He can use it through Rage
Mog (Moogle) - He has dance, but I think he should learn some low-tier magic, perhaps?
Setzer (Gambler) - Honestly, this is the hardest one since "Slot" is extremely worthless, and without magic he'd be pretty useless.
Strago (Blue Mage) - With his innate magic, I'd be fine with having him only use Blue Magic, but I wonder if that would even make him useful.
Relm (Artist) - Relm has the highest Magic stat in the game, but I am unsure of the "specialty" she should have if I even allow her to use magic. Perhaps pocket healer since no one else here fits the bill.
Gogo (Mime) - No magic
Umaro (AI Controlled Beast Monster) - No magic
ANY suggestion would be helpful here. The game is extremely easy with the way its systems work and I want to (eventually) make areas like Kefka's Tower more difficult by having to choose between people who have specific strengths and weaknesses. Any equipment that teaches spells (Like the Fire Shield/Force Shield/Illumina/etc) will not be equipable by person who cannot learn that spell.
I am essentially looking to make each character a distinct class, a Healer, Damage Blaster, Debuffer, Red Mage (Low level of all), etc. Its obvious Shadow should be the Status magic guy, but I am having trouble figuring out the nuance of the other people.
I really wish this game was more difficult, and that the Genji Glove/Offering BS didn't exist. Its way too easy to absolutely destroy everything in your path in this game, help me make it harder!
(And if any of you are curious as to the results, I can and am willing to let you know how it goes.)
Any suggestions towards my playstyle would be helpful. I haven't got to the Esper part yet, so I am still in the thought process, but I am starting with this as a basis:
Since Espers give multiple spells, it might not be possible to let someone learn spells without gaining others, but I'm going for trying to make each character at least unique in the spells they are capable of learning, at the very least through a guideline process.
Terra (Esper) - I believe she should can learn all spells through Espers
Locke (Thief) - About the only thing I can think of is Haste/Slow (See Shadow)
Edgar (Mechanist) - Since he knows how machines operate, I am thinking of limiting him to Bolt, and Poison (Since he has Bioblaster as a Tool, and Ramuh teaches both)
Sabin (Monk) - ??? Perhaps only the low-tier cure spells, since he is a monk.
Shadow (Ninja) - All Debuff/Status spells, since he is a Ninja
Celes (Magic Knight) - I am also feeling she should be able to learn every spell since she was infused with magic.
Cyan (Samurai) - ??? Not sure. Maybe Quick only so he can get his Bushido on?
Gau (Wild Boy) - No Magic. He can use it through Rage
Mog (Moogle) - He has dance, but I think he should learn some low-tier magic, perhaps?
Setzer (Gambler) - Honestly, this is the hardest one since "Slot" is extremely worthless, and without magic he'd be pretty useless.

Strago (Blue Mage) - With his innate magic, I'd be fine with having him only use Blue Magic, but I wonder if that would even make him useful.
Relm (Artist) - Relm has the highest Magic stat in the game, but I am unsure of the "specialty" she should have if I even allow her to use magic. Perhaps pocket healer since no one else here fits the bill.
Gogo (Mime) - No magic
Umaro (AI Controlled Beast Monster) - No magic
ANY suggestion would be helpful here. The game is extremely easy with the way its systems work and I want to (eventually) make areas like Kefka's Tower more difficult by having to choose between people who have specific strengths and weaknesses. Any equipment that teaches spells (Like the Fire Shield/Force Shield/Illumina/etc) will not be equipable by person who cannot learn that spell.
I am essentially looking to make each character a distinct class, a Healer, Damage Blaster, Debuffer, Red Mage (Low level of all), etc. Its obvious Shadow should be the Status magic guy, but I am having trouble figuring out the nuance of the other people.
I really wish this game was more difficult, and that the Genji Glove/Offering BS didn't exist. Its way too easy to absolutely destroy everything in your path in this game, help me make it harder!
(And if any of you are curious as to the results, I can and am willing to let you know how it goes.)






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