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    The Official Video Game Rant Thread

    I don't know if this thread will catch on, but it seems like a good idea.

    Sometimes everyone gets frustrated with video games.

    My rant is about the game Beat Hazard. The game itself is great, I got it for 2.50$ when it was on sale and I'm still happy with that purchase. It's kind of like an Asteroids type game that is synced to your music. It's pretty cool, it has bosses and other little ships you have to destroy.

    The thing that gets me mad almost every time is, I can't tell if the game is actually legitimately difficult or if it's the overboard effects making it impossible to see what's happening.

    Screen:


    By the way, if you are epileptic, I don't recommend this game.

    #2
    Re: The Official Video Game Rant Thread

    Super Paper Mario. Having the swapping between 2D and 3D is a neat idea. The problem is it becomes ultra-tedious if you're trying to find secrets, because you have to go over each area twice: once in 2D and once in 3D. To make matters worse, you can only be in 3D for a short time before you start taking damage. So while you're exploring in 3D, you have to stop every few seconds to give your 3D-meter a chance to refill!

    I quit after the second chapter of this.
    Last edited by ErikaFuzzbottom; 12-19-2010, 09:03 AM.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: The Official Video Game Rant Thread

      Dragon Age: Origins, I love the game, but "A Paragon of her kind" is the lamest quest and it never. ****ing. ends. ****.

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        #4
        Re: The Official Video Game Rant Thread

        Super Paper Mario. Having the swapping between 2D and 3D is a neat idea. The problem is it becomes ultra-tedious if you're trying to find secrets, because you have to go over each area twice: once in 2D and once in 3D. To make matters worse, you can only be in 3D for a short time before you start taking damage. So while you're exploring in 3D, you have to stop every few seconds to give your 3D-meter a chance to refill!
        Super Paper Mario is tedious as hell. It's such an empty gesture to turn an RPG franchise into a platformer when it doesn't really have the strengths of either.

        My girlfriend started the last boss of Persona 3 Portable last night really late, and it went on for like two hours. She was tired, so I told her to put it to sleep and finish it today. She died when it had only sliver of HP left.

        I still think it's an awesome fight aesthetically, but I call bull**** on bosses with a ridiculous amount of HP. If a boss is hard, it should just kill you, not waste your god damn time.

        But it's even worse when even easy bosses have a ton of HP. Wild Arms 5 had this problem with nearly every single boss. Like, I'd know exactly what strategy to use, and I'd have them dead to rights, but it would still take, like, 18 minutes because they have so much god damn HP and take so little damage.

        I hate RPGs, man. Once I'm done with Tales of Symphonia, I think I'm just gonna play Bayonetta a third time.
        Last edited by Kefka Jr.; 12-19-2010, 12:49 PM.

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          #5
          Re: The Official Video Game Rant Thread

          My girlfriend started the last boss of Persona 3 Portable last night really late, and it went on for like two hours. She was tired, so I told her to put it to sleep and finish it today. She died when it had only sliver of HP left.
          You can still level everyone up to 99 fairly easily once you get Helel and Satan, though, right?

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            #6
            Re: The Official Video Game Rant Thread

            Yeah, except that you have to level up to level 80 whatever to get them.

            Man, I've defended cliche stories before, if they're the right cliches. But Tale of Symphonia is starting to make me nauseous. It's obvious that the people making these games get all of their ideas from other video games or animes. And then new games are made by guys who get all of their ideas by playing those games.

            If it hasn't happened already, I hope these companies ****ing go belly up and these guys kill themselves while the rest of the world goes on to make progressive video games.
            Last edited by Kefka Jr.; 12-19-2010, 03:07 PM.

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              #7
              Re: The Official Video Game Rant Thread

              Originally posted by Kefka Jr. View Post
              If it hasn't happened already, I hope these companies ****ing go belly up and these guys kill themselves while the rest of the world goes on to make progressive video games.
              I'm sorta there with you Kefka, which is why it's sorta disheartening to have yet to receive a response to this thread.


              I'm sorry, but thatgamecompany is doing exactly the opposite of what you've described. Flower has no peer anywhere with the type of game it is, and the upcoming Journey seems to be cribbing from other exemplary non-traditional games for its inspiration (ie-SotC and Demon's Souls), but appears to have an aesthetic all its own.


              Why do we have a topic like this here to b**** and moan about what we hate in current games, yet a topic for a game that completely breaks away from all of this gets almost zero interest? Explain it to me, please.

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                #8
                Re: The Official Video Game Rant Thread

                Well, cause we still want our games to be fun, brah~

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                  #9
                  Re: The Official Video Game Rant Thread

                  Originally posted by Dreamknight View Post
                  Well, cause we still want our games to be fun, brah~



                  "Progressive" or "artistic" is not necessarily the inverse of "fun."

                  Both Flower (and Journey, it would seem) are not directly about, "OMG, this is fun!" but seem geared more towards having an experience you can't have any other way. Inherent in that experience is some quality of "fun," depending on your outlook, and how broadly you wish to define "fun."

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                    #10
                    Re: The Official Video Game Rant Thread

                    So games exist that you like, and because of that, no one is allowed to talk about games they don't like?

                    I'm not following you.



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                      #11
                      Re: The Official Video Game Rant Thread

                      No, no. There's no doubt a lot to talk about in this thread. I was kinda addressing the fact that being the jaded gamers that we (almost) all are, we have lots to complain about, but when a game (and not just the one I linked to) comes along that tries to change the status quo a bit, it seems sometimes to be met with indifference. That was my only point.

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                        #12
                        Re: The Official Video Game Rant Thread

                        In the vein of Biggie's complaint, I have something that I haven't had to deal with for years, but still annoys me. KotOR, you're a brilliant game, one of my all-time favorites. But not having fast travel available in most of Kashyyyk, and then making it necessary to backtrack, was bogus. WTF, mate? Don't artificially inflate game length that way. You're better than that.
                        "Never underestimate the predictability of stupidity."

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                          #13
                          Re: The Official Video Game Rant Thread

                          Flower is really gay.

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                            #14
                            Re: The Official Video Game Rant Thread

                            I hate it when games are lauded as being innovative or deep because they let you make choices which are profound or plot-changing or whatever, and then totally fail to deliver.

                            There are lots of ways for them to fail in this regard. The choices are purely cosmetic, in that it only changes who is around when the game ends or something else that is trivial.

                            The choices just aren't there! In Oblivion you often were made to respond to a character, but are only given one thing to say. Whats the point?

                            The consequences for some of the choices are so outlandishly prohibitive to completing the game that you may as well have been given no choice at all (Fable II).

                            There is only one or the other, black and white, with no gray zone in between. Totally unrealistic and really f***ing frustrating.

                            There are some other things, but I fail to remember them right now.
                            stodi no na ka cenba

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                              #15
                              Re: The Official Video Game Rant Thread

                              Battletoads. All of it.
                              Screenshot Let's Plays

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