OK so, I decided to have some fun with my game and add some extra hidden characters.
there are 3 main
2 optional
and 4 secret
after completing an item quest you gain access to to the "party adjuster". here you go to talk to the master, he drops all possible party members and adds himself there after a decision branch gives you the first group of characters (i ran out of space for the optional characters) from there on you chose the other 3 party members from the complete list.
(note* this was done without variables)
also one of the optional characters is a gorilla (for the sake of getting help his name is fighter), but the player can change this. after completing a short item quest, a witch will allow you to switch between the human and gorilla forms.
now for the issues.
1: currently you can leave with 3 or less party members, should i keep or fix this?
2: at first the optional characters could only be chosen 1 per game play and there are a couple of personal items events that reflect this, how should i handle this using an auto event?
3: is there a better way to do the party switcher? (is currently done using 5 modes with 4 of them having a 1 45-50 line event and the other is just a simple message. and a invisible event to reset the process)
4: right now i'm using internal variables to figure out with of the 2 "fighter"s is currently available, that makes sense right?
and i'm open to anything that will help me avert DISASTER!!!
there are 3 main
2 optional
and 4 secret
after completing an item quest you gain access to to the "party adjuster". here you go to talk to the master, he drops all possible party members and adds himself there after a decision branch gives you the first group of characters (i ran out of space for the optional characters) from there on you chose the other 3 party members from the complete list.
(note* this was done without variables)
also one of the optional characters is a gorilla (for the sake of getting help his name is fighter), but the player can change this. after completing a short item quest, a witch will allow you to switch between the human and gorilla forms.
now for the issues.
1: currently you can leave with 3 or less party members, should i keep or fix this?
2: at first the optional characters could only be chosen 1 per game play and there are a couple of personal items events that reflect this, how should i handle this using an auto event?
3: is there a better way to do the party switcher? (is currently done using 5 modes with 4 of them having a 1 45-50 line event and the other is just a simple message. and a invisible event to reset the process)
4: right now i'm using internal variables to figure out with of the 2 "fighter"s is currently available, that makes sense right?
and i'm open to anything that will help me avert DISASTER!!!





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