Not too long ago, I pondered about my unfinished game Monkey Brothers, and what I could have done to make the game more enjoyable. If I were to change anything about that game, I would definitely rework the customized battle system (CBS). The game's file size proved to be a big concern for me. If I completed the project, each dungeon in the game would have taken up one memory card's worth of data. The majority of the data, however, was consumed mostly by the CBS. I cannot remember how much scenario data each individual enemy took, but I do remember that the amount of space was high. If I did work on my project again, I wouldn't use a CBS. In fact, I would just settle with the default battle system since it's easy to use and doesn't eat so much data. Besides, my battle system mostly focused on luck. Basically, if the player touches a wandering enemy, there were chances that either the enemy attacked, the player attacked, the player dodged, or the enemy dodged. With the risk of chance involved, the player would naturally want to avoid enemies as much as possible. Sometimes though, the player might find his/her self completely surrounded by enemies and would inevitably have to fight through the enemies in order to progress. This battle system proves to be unfair, because it relies heavily on luck. With the default battle system, the player wouldn't always have to rely on the luck of the draw in order to defeat enemies. Anyway, that's something that I would change one of my games. Unfortunately, I don't think I'll ever go back to finish Monkey Brothers, not only because I have no desire, but because RPG Maker is like ten years old and there seems to be no reason to go back.
Now it's your turn! If any of you could go back in time to change anything in any of your games, what would it be and why?
Now it's your turn! If any of you could go back in time to change anything in any of your games, what would it be and why?









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