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    Multiple Endings

    Multiple endings will still be possible even with the limitations, right? Like if I wanted to have a character decide between good and evil and have different events and endings for either. Not that I'll be doing that, cause it's been done.
    Last edited by yugdesiral; 07-12-2005, 06:09 AM.

    #2
    Re: Multiple Endings

    I would imagine that text choices would be a necessity for any RPG design software. There's also variables, so you don't have to set a complex series of conditions up, like you did in RPGM1, to choose between several endings.

    Even if they drop the ball in such an atrocious way as to forget text choices, I would imagine that you could set it up so talking to one character gives you one set of events, and talking to another results in a different series of events.

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      #3
      Re: Multiple Endings

      Multiple endings are possible.

      My game, Black Ribbon, has six multiple endings...depending on which girl you choose Leon to fall in love with(or if you want him alone).
      ---
      Blog: http://gatesindependent.blogspot.com/
      Youtube: www.youtube.com/yeaster

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        #4
        Re: Multiple Endings

        Like if I wanted to have a character decide between good and evil and have different events and endings for either. Not that I'll be doing that, cause it's been done.
        Role playing games have been done, so by your logic, you shouldn't even bother.

        In fact, living a full life has already been done, too. You shouldn't be a conformist.

        But wait! Committing suicide is so cliche now that it's totally uncool to do so.

        Being in a coma is a signature for any bad soap opera.

        I don't know. Everything's been done, already. I guess we can't do anything.

        But if everything's already been done, hasn't doing nothing been done, as well?

        I mean, you can't even pluck your twanger without someone telling you it's been done.

        In summation, Simpsons did it.
        Last edited by Big Rick Cook; 07-12-2005, 10:26 AM.
        "Mindless killing doesn't do a lot for me anymore." - Sampson

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          #5
          Re: Multiple Endings

          Everything's been done before any of us were born, for that matter. So, what really matters is the presentation. Even trite cliches can be seen as awesome if implemented correctly. I say just use what you feel like.

          ~Updates weekly on Sundays~

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            #6
            Re: Multiple Endings

            That was essentially what I was saying with my facetious statement.
            "Mindless killing doesn't do a lot for me anymore." - Sampson

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              #7
              Re: Multiple Endings

              I kinda like the idea of multiple endings. They make the player want to beat games more than once just to see what an outcome could have been, or what they missed.
              Last edited by Misty; 07-12-2005, 08:25 PM.

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                #8
                Re: Multiple Endings

                Yeah, I'm just giving your statement an extra pair of legs on whim.

                ~Updates weekly on Sundays~

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                  #9
                  Re: Multiple Endings

                  Wheee! I always wanted my statements to have four legs.
                  "Mindless killing doesn't do a lot for me anymore." - Sampson

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                    #10
                    Re: Multiple Endings

                    Don't we all?

                    ~Updates weekly on Sundays~

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                      #11
                      Re: Multiple Endings

                      I can't think of any reason you wouldn't be able to make multiple endings in RM3. For anybody who is planning to have them in your game remember to consider whether you want the player to have to play through the whole game to get a different ending, or if they can start from certain save points and take the other path/choice. Both methods have good points to them but you have to know which one you want to plot out the events in your game.
                      I want that Mulan McNugget sauce, Morty!

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                        #12
                        Re: Multiple Endings

                        Different endings will be worthwhile to the player if getting them requires a totally different gaming experience or story. That's what made Tactics Ogre so great.
                        The unnecessary felling of a tree, perhaps the growth of centuries, seems to me a crime little short of murder." ~ Thomas Jefferson

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                          #13
                          Re: Multiple Endings

                          Thanks for all the input, I'm gonna go ahead and write in several endings! Gonna have some characters get killed off 'n shizz.

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                            #14
                            Re: Multiple Endings

                            Make sure it's done with the right amount of style.
                            The unnecessary felling of a tree, perhaps the growth of centuries, seems to me a crime little short of murder." ~ Thomas Jefferson

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                              #15
                              Re: Multiple Endings

                              Omegablade Saga (The only game I've ever completed, which should be on this site, but my Dex Drive is broken ) featured two endings, one if you found certain items, the other if you didn't. If you got the lesser ending you had the option to start over with all of your levels and equipment, so you didn't have to build your characters up at all, you just played through, looking for the secret items.

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